WITHIN THE MESH (of Eryx) +-------------------------------------------------+ A Win32 PC Demo released by Mandarine for the Evoke 2013 demoparty in Koeln, Germany. +-------------------------------------------------+ by alphabetical order : Alkama - Music Fra - Design & hi-level script Polymorph - 3D art & polygon modeling Xbarr - Data-driven 3D engine +-------------------------------------------------+ In memory of Tu0. +-------------------------------------------------+ This demo requires OpenGL vertex & pixel shaders 3.0 Audio playback thanks to the OpenAL Soft project. DO NOT UNZIP IN AN EXOTIC DIRECTORY (ie. unicode chars.) (yeah, I know, that's a bit lame :') Note : the Deferred Shading mode is not supposed to render the demo properly. Use at your own risks :) +-------------------------------------------------+ As you might have guessed (or not), this demo is an homage to the most excellent demo "Beyond the wall of Eryx" (by ASD) and to the novel of the same name (by H.P. Lovecraft) that inspired it. +-------------------------------------------------+ Feel free to use the mousewheel or to click-and-drag the mouse around while the main ride is playing... This will undoubtedly eff-up the audio synchro, but you need to try it anyway. Fra would like to greet the folowing people : Ponce (for the audio extractor), Kenet (for the nice 2D logo that was ultimately replaced by a 3D logo), Scorpheus for the archiving tool, and Xbarr for his super-cool data-driven engine, Gaelig for the hardware testing on a barebone machine, Skypers for the intranet support. +-------------------------------------------------+ 2014-04-02 : Updated the updated version. - Visual artifacts at the end of the ride sequence to increase the tension. - Greetings added. 2014-03-23 : Updated the party version. - Visual blur, noise & audio artifact at the end of the ride sequence to increase the tension. - Various tweaks to make the story less obscure. +-------------------------------------------------+