. founded march 12, 1995 _| : _____ t r a x w e e k l y # 8 7 ______________ |___| _ _______/ /\___________________________ / ____________/ /\__\ _ _______/____/_____________________________ / / _________ \/__/ ______\ \_____________________________ / / / `_ . .~ \____\/ _ __ ___ / / / _____ . _ \ __ ___ _/__/\ / / / / /\ _ The Music Scene Newsletter __ __\__\/ _/__/ / ____/ /__\_________________________________ _____ ___ _ / /\/ /___ __________ _ ______ _ ___ \/ /\ / / /____/ \ \ / /\ / __/\ / /\ \ \ / \ /____/ / / \ / \/ /_ \___/___/ \ \_/___/ / \_/ / / \ ___\ / /_/ /______/\/ \ /______/\/ \ /_____/ // \ \ / / / \ / / \ \ \ \_\ \ \ \_\ \ //____/\____\/ / / / / / \______\/ \______\/ \_____\/ \ \ \ \ / / / / \____\/\____\ / / / / _____ _____ _____ _____ _____ _____ / / / /__/ w /\___/ /\___/ e /\___/ /\__ / l /\___/ /\____/ / / __/____/____/____/____/____/____/____/____/____/____/____/________/ / __\ \____\ e \____\ \____\ k \ ___\ \____\ y \__________/ \____\/ \____\/ \____\/ \____\/ \____\/ \____\/WW ---------------------------------------------------------------------------- | TraxWeekly Issue #87 | Release date: 30 Jan 1997 | Subscribers: 980 | ---------------------------------------------------------------------------- /-[Introduction]------------------------------------------------------------ ---------------------------------------------------------------------------/ Welcome to TraxWeekly #87. We have a number of articles for you this week, including discussion on music theory by the Modsquad, our usual Impulse Tracker tip of the week by Pinion, and an interesting fact sheet from Zinc on the evolution of the style of music known as "trip-hop." Shaithis has a graphician's view of last week's allegations in "An outsider's view of the demoscene," and we close with an interview with Perisoft. I'm gearing up for midterms next week, so I don't have too much to say at the moment, except thank you for reading and being a part of the TW experience! Until next week, Gene Wie (Psibelius) TraxWeekly Publishing gwie@csusm.edu /-[Contents]---------------------------------------------------------------- ---------------------------------------------------------------------------/ ________ _________________________________________________________________ / ____/_/ __/ \ __/ / _____/ \ __/ __/ ___/_ < \____\ \ \\ \ \\____ __/ __/_\ \ \\____ \_____ \__ \ \ \ \\ \ \ww\ \\ \\ \ \ \ \ \_ _\________\________\\___\____\ \_____\\_______\\___\____\ \_____\_______\ Letters and Feedback 1. Letter from Behemoth General Articles 2. The State of the Scene........................Psibelius 3. Music Theory: A Modern Approach...............The Modsquad 4. Art Medium?...................................Shaithis 5. Impulse Tracker Tip of the Week...............Pinion 6. The Evolution of Trip-Hop.....................Zinc 7. Interview with Perisoft.......................Pizza Head Advertisements MusicWerks Compo Closing Distribution Subscription/Contribution Information TraxWeekly Staff Sheet /-[Letters and Feedback]---------------------------------------------------- ---------------------------------------------------------------------------/ --[1. Letter from Behemoth]------------------------------------------------- From behemoth@ctainforms.comSat Jan 18 16:26:21 1997 Date: Fri, 17 Jan 1997 02:19:58 -0800 From: David Menkes To: gwie@mailhost1.csusm.edu Subject: TraxWeekly Advertisement NEW!!! IMPULSE TRACKER THROBBER FOR NETSCAPE 2.0+ ftp://ftp.cdrom.com/pub/demos/incoming/programs/it_throb.zip Replaces boring "N" Netscape logo in Navigator and replaces it with a mini-animation of the Impulse Tracker F5 screen that looks like it's playing a song when browser is active, complete with moving pan positions and volume display bars. Simple instructions included in TXT file. If you're interested in having your own custom-made throbber (for Navigator 2.0+ for Win 3.x/95 ONLY), please email me at behemoth@ctainforms.com and I'll be glad to see what I can do! --Behemoth ---------------------------------------------------------------------------- /-[General Articles]-------------------------------------------------------- ---------------------------------------------------------------------------/ --[2. The State of the Scene]----------------------------------[Psibelius]-- Amazing! I finally have some free time. Thanks to you, the reader, TraxWeekly has been receiving a decent amount of mail covering all the manner of topics, and I'd like to address a few of them. I try to avoid writing too much these days, because as editor of this publication, I have to remain rather neutral on topics so that people who submit opposing viewpoints won't censure their thoughts. Let me reiterate: everyone who submits an article to TraxWeekly that has at least some merit to the demo or music scene will be published. Granted, I won't tolerate material that is extremely offensive, but feel free to send in your comments when you have them. The whole point behind this publication is to get those conflicts and solutions out into the open. Compression tests: In DN 139, Snowman mentions the inadequacy of test cases in the articles on recommended module compression in the previous two issues of TW. Case in point: those of you who submit experiment results to TW need to cover the same ground you do in school science courses. Having one test subject doesn't accomplish anything; all it does is prove that your hypothesis is true for 1 in a billion events or so. IMHO, I suggest that we all keep using pkzip. I've been encouraging friends here at my university to check out the music you have all been releasing, and for the non compsci/engineering majors, the brunt of their exposure to different compression schemes has been limited to windows, winZIP, and zip files. It's all about accessibility. Someday, that standard will change. Oh, major congrats to the DN reviewing staff. For those of you who subscribe to DemoNews, more detailed comments are starting to appear with the standard "*" reviews, thanks to Phoenix. I don't know about you, but I like seeing comments, *any* comments, even if they are a little biased. At least it gives me some ground to say, "wow, this really does stink!", or "man, this reviewer is on CRACK!". =) Some of the "no interface" comments annoy me (who cares if it has an interface? I want music, not another 800x600 vga scrolling menu), but other than that, the reviewing seems pretty solid. We all have to remember that those reviewers are HUMAN. If their opinions satisfied everyone, they wouldn't be wasting their time rating modules. They'd be at the forefront of international affairs coordinating peace on earth... Again, I am in need of new writers for TraxWeekly. Most of the staff you see on the list at the moment have spent a lot of time contributing to this publication, and I believe they deserve a long vacation. I can't offer any form of payment or compensation for contributing to TW; all I can offer is space for you to present your opinions to the music scene public. If you have something reasonable, important, or just plain silly to say, send it in! I don't look at your name and judge your "eliteness" when I decide which articles to include for one week and shelve for the next week. =) Group columns: I've enjoyed having Explizit, Skyjump Team, Analogue, Kosmic, and others who have provided a semblance of weekly group info texts. Regardless of your group, I invite all of you to continue keeping up with those columns. I know that not every single person cares to read them, but there are always a few of us who really care about that one musician, or that planned release. Also, I can provide ascii logos for your column if necessary. All columns from any music group are welcome! In general: I've made a lot of mistakes along the way with TraxWeekly, and we've had more than our share of blow outs. But regardless of that fact, we're still here, still going strong, and still providing that little bit of scene info and entertainment each week. Okay, so we aren't very mature compared to some of the higher profile demoscene publications. What can we do? We can try to be unique: have more fun, have more humor, and spend less time reviewing songs and more time enjoying them. =) And we're almost at 1000 subscribers; isn't that amazing? Take a look back at the first few issues, when the total *readers* numbered in the double digits, and its a wonder we even made it halfway where we are now (grin). The scene: tres enjoyable if you aren't trying for social advancement. It offers none. =) And a quote: "Life may be expensive, but it includes an annual free trip around the sun." ----- Well, until after midterms, Psibelius (Gene Wie) gwie@csusm.edu ---------------------------------------------------------------------------- --[3. Music Theory: A Modern Approach]----------------------[The ModSquad]-- Music Theory: A Modern Approach To Perfecting An Old Art, and Learning How To Better Yourself, and What You Track. by Finrez, Radio Shock, Neon Hunter modsquad@juno.com This is the first article in our second theory series. We don't know how long series will be, but our quick outline of topics that need to be covered shows a length of perhaps 5 parts. This installment, we will cover Analogue VS. Digital, Thoughts on Composing, Lead Progressions, Massive Nappy Cats, Groove Interactivity, and Making Samples -----------[ ANALOGUE VS. DIGITAL ]------------ Analogue is good. Digital is bad. People who use Analogue are good. People who use digital are bad. People who make digital are dumb. People who make Analogue are rad. People who have switched from Analogue to digital are mad. People who have switched from digital to Analogue are glad. Digital sounds are dull. Analogue sounds are K-RAD! Analog is greater than Digital, any way you look at it. So what's the solution? Put down that lame Fast Tracker and pick up a copy of Mod Edit! Anyone who has used both will tell you: Mod Edit has a more analogue texture and the sequencer is more similar to the original analogue synths from Casio et al. Take out your phat old Moog Proteus Pro-One K3000 or whatever analogue synth you have, and pick out a cool patch. Now sample it. Do the same shit with your ultralame Yamaha DX-52 digital 1-op FM synth. Sample that. Load up Mod Edit and load the analogue sample into it. Now load up your new unfunky Intern Tracker or Wet Studio. Load the bad one into that. Write a funky bassline with Mod Edit, now try to write a decent one with BedWet Studio. Try not to cover your ears, that will only make it worse. Play the funky bassline. Play the lame one. Which sounds better? Which do you THINK will? I think the result speaks for itself. Go Analogue. Go Mod Edit. ----------[ THOUGHTS OF COMPOSING ]------------ "They were right." --Necros "I think the trackball is a spherical, so to say, approach at increasing the enjoyability of using your home personal computer. It is better than a mouse, but slightly worse than a lightpen, it's the perfect piece of hardware ever invented!" - Star Trekkie -----------[ LEAD PROGRESSIONS ]------------- Listen to a cool song. A Groovy one. Now why is it cool? It's cause the lead is GOOD. ANY song. Even techno songs have leads. If you want to have a good song, you have to have a good lead, and a good lead has a good lead progression. Any good lead has a good lead progression. Go listen to a good lead now. Do it. If you haven't yet, DON'T GO ON! Its important! It had a progression, didn't it? If you didn't hear the progression, listen again. Keep listening until you do. Ok, now that I've weeded out all the losers who can't hear what I'm describing, this rest is for the cool people. The lead progression is often reflected in the bass line, and it is ALWAYS, without fail, represented in the chords. You can hear that one note that changes in each one, but none in the others. That represents the lead progression. The lead follows the lead progression in a style not unlike vibrato, like so: +========================================================================+ | - Lead progression * * | | * Lead *-*-* *-*-* | | -* *-*-* -* * * -* * | | - ** *--*-* -*-* *--** -* * *- * -*-* | | ** * -*-** -* **-* **--* -* ** -* *-*-*-* | | * -*-- - * * -* -* *-* -* -* * * | | * - *-* -** | +========================================================================+ Kind of like vibrato, but never straying more than three half-notes from the original note. It often COUNTERacts the bassline, in such a manner: +========================================================================+ | - Lead progression ; - ;;; - ; ; | | ; Bass Line ; ; - - ;;; ;; - - - ;; ;; ;; | | ; ; ; - ;; ; - - - ; ; - - - ;; ; - | | - ; ; ; ;- - ; - ; - -;-- ; - ; -- - ; - - | | -; - - ; -; - - ; ; -- - ; ; -- - - ; | | ;- -- - ; ;- - - ; ; ; ; - - ;; ;; - - - ; | | ; - ; - - ; ; ; --- ;;; -- ;; | +========================================================================+ This is derived from the style of Bachs 3 original Fugues. The lead progression never itself shows up in the tune, so you should track it at first, but remove the channel when you're done. If you're using Mod Edit and are limited to 4 channels, you should put it in the percussion line so you have the three for the lead, bass and chords, and you can put the percussion in later. If you do this properly, your leads will be better than ever. ----------[ MASSIVE NAPPY CATS ]------------ There was this chick at our school who brought in this rug-cat type thingy. I swear, this was the nappiest stuffed cat you ever saw. It was worse than those butt face dogs down the street from school. I mean, this thing had hair that was a quarter inch thick, like a shag carpet. And its eyes, I mean, like, MAN. They were NAPPY as HELL. ------------[ GROOVE INTERACTIVITY ]-------------- It's ok if your channels groove by themselves, but the most important thing for the song is that they ALL GROOVE TOGETHER. I.e. take a look at the following groove lines. B is bassdrum R is rez hit S is snaredrum C is cymbal - is rest B----B----B----B----B----B----B----B----B----B----B----B----B----B---B--- R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R--R If you play them seperately, the groove makes you wanna shake and shout, but together they turn your bones to jelly. Here is a good way this track could've been done to fit the grooves together: B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B--- --R---R---R---R---R---R---R---R---R---R---R---R---R---R---R---R---R---R- See, if you copy them out, they fit together like teeth in a zipper. If you think you're hot shit, just try interacting FOUR lines like that. This one took me hours to work out: B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B---B--- --R---R---R---R--R---R---R---R---R----R---R---R---R---R--R---R---R---R-- -S---S---S---S----S---S---S---S---S----S-S---S---S---S----S---S---S---S- ---C---C---C---C---C---C---C---C---C-C-----C---C---C---C---C---C---C---C If you can get your lines to interact like that, you know your song is gonna make them groove out on the dance floor. And if you can pass that ultimate test, you can do anything. ---------------[ MAKING SAMPLES ]------------------- To help with making samples, you want several things: * $1200 TB-303 * $20 Distortion pedal * $30 Compression pedal * $250 Chorus-Flanger affects processor * $150 Reverb box * $450 TB-202 * $45 Punkifier pedal * $85 A GOOD condenser mic * $200-1500 Vocoder (higher price means higher quality) * $2500 K5000 * $15 Speak 'n' Spell * $20 Cables and jacks ect. to hook them all together You can get most of those at any good guitar or music store. What you do is hook them all up in a line and record any real world sound. Many of the best acid collections are made by doing this and rearranging the order of processing. The TB-303 is good for basslines but also meant for Acid. The warbling noises of the 303 is enough to get the blood of any hard core raver boiling and will amaze your friends with the smooth, illustrious sound. The TB-202 is a good general synth and can make any voice imaginable. Just tweak those dials and sliders tiny bit for something completely different. The K5000 makes DAMN good brass samples. Plus you can put your 303 patch into it and send the pitch sky high! Speak 'n' spell is a must for any good techno composer. It has a much cooler and sharper sound than Dr. Sbaitso or any other speech emulators for the PC or Macintosh. The only problem is that it has a limited vocabulary so you'll have to splice up some words to make other words. The waveform that comes out of a good vocoder is a truly stunning thing to hear. Unfortunately the good ones are few and far between. Your best bet is to get the schematics and build one yourself. Don't be scared of electronics!! Go download the schematics and jump right in! If you put these things together into one big box though, you could charge about 20 grand for it. I'd try it, but I'm too busy with my education. If you do though, gimme some. ------------------------------ That was the first installment of our second music theory series of articles. In the next issue we will cover: Scales, Musical DNA, MIDI Interfaces, Juggling Raves, Soundwaves, and Drums. Love, Finrez, Radio Shock, and Neon Hunter modsquad@juno.com ---------------------------------------------------------------------------- --[4. Art Medium]-----------------------------------------------[Shaithis]-- In regards to Traxweekly #86, "An outsider's look into the demoscene", specifically the section on graphics: As the artist who writes the graphics articles for demonews, I feel that it's not only my desire, but my job to discredit the following section of this article. I will do it nicely, I will not flame, and I will not simply say "who are you to judge art, asshole?". I will, however, raise points that I feel completely valid. Take this as an article, or a letter, it doesn't matter to me, but I refuse to sit by and let someone trash what I do. And with that, onward. >the false world of graphics >--------------------------- > I don't know about some of you, but the latest breed of lame has >been unfolded within the graphists' world. > What am I talking about here? I'm taking about the lamers passing >themselves off as graphists just because they know how to use PhotoShop or >similar programs. It is really a sad state of affairs when a demogroup is >looking for graphists to join and realize that lamers are passing off work >that isn't even hand-drawn pixel for pixel. I have expressed my opinion before as to the fact that simply hand drawing a piece of work, pixel by pixel, does not in any way shape or form make it a higher-level piece of work than a piece made with photoshop. I return to an analogy I brought up in previous articles: An artist with an paint brush and a palette of oils, and an artist with an airbrush and a palette of acrylics. Is there any less validity in either of the two artists work? Should the former be praised for his continued use of what is, perhaps, an overexhausted medium? Should the latter be condemned for using a piece of technology? I fail to see how advancements in technology automatically deny an artist of his right to have his work viewed without prejudice. I fail to see, also, why an artist should not be allowed to use whatever means possible to produce a finished product that reaches, as closely as possible, the artist's vision. In the Metropolitan museum in Manhattan, you can walk into a wing containing 11th century paintings utilizing substances made from plants and rendered animal bones as their dye. Within thirty seconds, you can leave that wing and find yourself in another room containing pieces of work created with modern, synthetic acrylics. A third room, also quite close, contains sculptures created with concrete, plaster, and a variety of found objects. Yet another room contains ancient egyptian stone carvings. If the curators of the Metropolitan can see art in all its many and varied forms, why is it that so many members of the demoscene simply can not? > I realize this is bound to offend and I am sorry. This is just my >opinion so please don't beat me for it! :-) By writing the article, disclaimer or no, you've brought this response upon yourself. I'll repeat again that this is in no way a flame, but simply an intelligent argument intended to (hopefully) enlightened some of TW's more closeminded readers. > I mean, any fool with half a brain can use PhotoShop and create >beautiful swirling vortexes or kleidoscopic images using those special FX >that amount to over 1/2 a meg of non-creative crap. However, don't let >beauty fool you. These pics are often completed in like 15 minutes and >show no talent save for an adeptness at using PhotoShop, not drawing. Real >graphists should be able to handcraft their works without the need of such >effects in PhotoShop or related products. I strongly disagree with the paragraph above. I have spent hours working over photoshop to produce an effect no better (and no worse) than that which a hand-pixeler spent the same amount of time working on. There is no such thing as programs that "make art easier", there are only programs that make art differently. Art is subjective, and as such the choice of medium is naturally going to affect the viewer's opinion. However, the phrase "1/2 a meg of non-creative crap" does a huge discredit not only to the photoshop program itself (and others like it), but to the artists who choose to use it. Creativity is an integral part of art and, as such, if you don't have the necessary creativity the work you produce will not be art, no matter how you achieved the production. I fundamentally believe that those graphics artists out there who have worked both in hand pixeled and generated/rendered artwork (As I have) will agree with my statements. Again I will raise the question, Should it be the artist's work, or the programs he used to create it that speak for themselves? My conclusion is, and has been for quite a long while, that it is the finished work that matters. The methods of creation used therein are of little import. It is certainly very satisfying to complete a hand pixeled piece, but I have found the satisfaction to be no less great upon the completion of a piece created with photoshop. You state further on in your article that demos should be more than simply displays of code. They should be art...things of beauty...poetry in motion. This directly contradicts your earlier statements on graphics. You refuse to allow artists to explore new methods of creation, yet simultaneously complain about the lack of originality and beauty in most demos. I think, perhaps, it is time you seriously looked over your opinions and considered educating yourself on what you're speaking of, before you speak of it. If this is an outsider's view of demos, folks, count me as one of the ones concerned about the commercializing of the demoscene. I thank you for your time. Shaithis - Immortal Coil (GFX - Music), Analogue(Music) Christopher Buecheler shaithis@buffnet.net ---------------------------------------------------------------------------- --[5. Impulse Tracker Tip of the Week]----------------[pinion (Ryan Hunt)]-- --------------------------------------------------------------------------- Tip #7: Stereo phase using the Yxx command. Another quicky... --------------------------------------------------------------------------- This one is short like last weeks. Get the sample (duh!) I find that this trick works best with bass samples for some reason, but I guess it could be applied to other things as well. I don't know... Fill the samples channel with Yxx commands. Give it a depth of around 6 or 7, and a rate of F (eg YF7). You don't want it to be too extreme because then it will be too obvious, but you do want it to be fast, because the speed of the pan seems to hide that fact that it's actually panning... or something... whatever. :p I guess this could be done using a pitch envelope if you needed the effect column for something, but I'm not sure if the envelope can do it as fast as the Yxx command can, and I don't think it's as smooth either. Let me know if these tips are help you out... If you need further information on this trick or have an idea for a Tip of the Week email pinion@netcom.com -pinion (phluid) email: pinion@netcom.com web : www.acid.org/phluid/newmain.html ---------------------------------------------------------------------------- --[6. The Evolution Of Trip-Hop]------------------------------------[Zinc]-- The Evolution Of Trip-Hop (extracted from The Vancouver Sun, January 30, 1997) The emergence of Trip-Hop: o 1900, the jazz age emerges in North America (particulary in the urban hub of New Orleans) from the underground black music community. The artist of the moment was Jelly Roll Morton for playing with melodic lines and recreating them in the process. o 1920, jazz splinters into several movements including Dixieland, the Chicago style, classic blues, and boogie-woogie. Artists of the moment were Bessie Smith, who brought the personal elements of pain and betrayal into the popular stream of consciousness, and King Oliver, for merging New Orleans with a distinctly Chicago style for a whole new form. o 1930, Kansas City and Harlem undergo a swing revolution that gets people dancing in the clubs. The scene is often associated with juke joint evils: contraband liquor, marijuana, herion, and opium. Artists of the moment were Benny Goodman, for his "European approach to jazz with a more rigid structure," and Coleman Hawkins, who brought big bands wild, compelling solos on his sax. o 1940, classic rhythm and blues sow the seeds for rock 'n' roll, modern pop music, and "the fragmented jazz": bebop. Artists of the moment were Thelonius Monk and Charlie Parker. o 1950, cool jazz, hard bop emerge under a jazz banner for more abstrac- ted, but smoother, forms. Meanwhile, rock 'n' roll pushes into the mainstream and unleashes the force of electrified instruments. Artists of the moment were Miles Davis for developing an avant-garde style that fused bop and classicism, and Elvis Presley, who fused R&B with hip- shaking guitar playing and a white face, bringing "black" music into the popular, establishment sphere for the first time. o 1960, jazz is pushed to the fringe where it evolves info free jazz, unleashing "atonal" progressions and experimental solo work. Rock 'n' roll evolves into the dominant music form of the decade, where it begins to splinter into pop, psychedelic and statement-oriented folk-rock. Artists of the moment were LeRio Jones, who made jazz "blacker" by pulling it away from the European structure, and the Grateful Dead, Led Zeppelin, and The Doors for mixing different instrument styles and using long, drug-induced, unrestrained solos as a structure device and using the first "sampler" with the Melotron. o 1970, pop music begins experimenting with technology and disco is born, taking rock 'n' roll off the arena stage and back into the clubs where even non-musicians can create music through scratches, spinning, and computer samples. Artists of the moment were Kraftwerk, who forged a completely electronic music from repetitive synthesized sounds, and David Bowie and Brian Eno, for disregarding pop structure and writing the first truly "ambient" tracks. o 1980, rap music, hip-hip, acid house and techno emerge out of disco- theques in London and New York. The music is based on pre-recorded bits and recreated on stage. Artists of the moment were Grandmaster Flash and the Furious Five, Bad Brains and the Orb, for furthering the experimental edge of their respective forms, rap, hardcore and trance techno. o 1990, grunge and pop-punk bring the underground into the mainstream, liberating everything from hard core punk to hip-hop and acid house. Guitar-weary listeners turn to different sounds and slowly, club culture re-emerges as a dominant force. The new culture is steeped in exper- imental, avant-garde technical instrumentation, spoken word and improvisational playing. Combined with drug culture, songs get longer and less structured. Trip-hop emerges. Artists of the moment are Tricky, Bjork, Massive Attack and DJ Spooky. [end of article] republished by zinc / rays@direct.ca ---------------------------------------------------------------------------- --[7. Interview with Perisoft]--------------------------------[Pizza Head]-- Editor's Note: This interview is completely unformatted, and I have decided not to correct or change any of its content. The usual warnings about profanity and stuff like that still apply. Enjoy the interview. -psib. ---------- Hey hows it going? This week i come back with a interview with PERISOFT :) Expect more interviews to come, if youd like for someone to be interviewd please email me at PiZZa_HeaD@juno.com, or look for me on irc.neato.org in #trac, that nickserv is fucked so ill be PiZZaHeaD, im either stupid and forgot my password or its messed up, and concidering everyones saying how messed up it is, i hope its not me :) o well , here it is :) : -> *perisoft* ok im here *PeriSoft* woop to you *PeriSoft* :) -> *perisoft* so /join #spam *** PeriSoft (~perisoft@pinion.sl.pitt.edu) has joined channel #spam > lo > red e? yeaaaaah mama yo EEEEEEE > ebonics ? :) red e <-- DJ from new jersey with six hundred vinyl dance albums, none of which are any good > Ok perisoft thanks for taking time to do a interview for trax weekly BTW why me > Um... i dont know ive heard ur stuff :) oh good LORD not the old stuff please don't let him have heard the old stuff > heheh WHY did I ever release that shit :) > we all do MESSAGE TO #TRAX WEEKLY READERS, DELETE D-*.S3M FROM YO DRIVES ...=) > because were like "i just made this i cant believe i made this, now i got to give it to everyone to listen to i know it sucks but i made it " :) fuck that, delete everything of mine except my ITs pizza-- yeah true :) > hehe ok please state ur name, age and weer ur from my name is PeriSoft :) (david wiernicki) I'm 10 and 8 years old, and I'm from ithaca NY which is really in the middle of nowhere but is still cool > now where were u on the night of march 26 1995 > :) hmm march 26.... I was probably tracking :) > What made you start tracking? > Or how did u get into it my dad made me.. ;) Noo.. I went out to cdrom once.... and got st3 I had no idea what it was... but I unzipped it and listened to Insideout on my sound blaster pro I was floored by the incredible complexity of the tracker :) and thought, "I'll NEVER be able to do this at all, why would you want to" > That happened to me with impulse tracker like v.1 on some bbs > What was the first mod you heard? but then, I slowly figured it out, and wrote a really bad bad bad ass 8 channel song with 1 sample hmm first mod... might have been the Panic soundtrack the first mod I heard as a mod was insideou t the second was armani.s3m WHICH STILL ROX HAEhaEheahehaeh ...then I took the name of 'necros' and the rest is history..;) > haha > what gives u insparation in tracking? hmm up until some months ago, it's been sounds themselves, like the sound of a sample or a rezo flange or something :) and I'll start out making a pattern with the sounds, and the song will go from there based on my mood... > how many toons have you released? now it's starting to be all in my head, and inspiration from CD tracks I've heard hmmm have I written or have I actually released? > both like written/released I have 25 or 30 tunes on cdrom, I think.. about 5 of them are good :) but I've *written* upwards of 150 or 160 now I guess it's always the last 5 which are any good :) > heh i know what ur saying :) what groups have you been affiliated with? I started out in a LAME ASS gfx group in '94 called VeXT which then merged with the ubiquitous Epinicion which I was in until '95 when I founded Defiance with zer0 and ranger rick that group died soon after naid '95 and i was idle group wise until this fall when I joined capacala as a graphician, but then we died too :) > Heh are you in anything now? I'm currently in a trance/techno band with a friend but we're not scene-releasing.. > band? BAND baby, BAND :) we do co ops and write tunes together, and play gigs, so we're a band, right? 11aaa.. look out for us on .. uh.. some desperate little techno label =) >coolio :) plug****plug*****plug****altert****altert*****altert :) Im starting a group up with troll, we got a couple other memberrs, one is sublime who frequents trax, are you intereestied in joining :) grapphic-wise o muscic iwise >:) heh I don't know, most people aren't interested in releasing 75meg wave files over the internet .... :) OH YEAH, I forgot :) I'm in opiate, I guess, I'm doing graphics for their *plug* new game :) > hahah heheh muhahha :) im on a 9600 inet connection :) > but its hooked up to a t1 and fiels go directly to the t1 > :) however my computer has been dead for 1.5 months, I'm getting it back monday and had better draw jmx some tiles or my ass will be toast :) > hah, what do you think the best tracking software is? and why? (which BWT is quite a bit better than ones toast being an ass) BTW Uhm, best tracker is obviously impulse tracker > he > h > why? because it's got 120 channels on a fast computer, great support behind it, great advancement, and is the only tracker that can make a truely CD quality song (by diskwriting and support of huge samples) and it also has a phat ass interface :) > what is ur favorite artist? tracking and real life (neener neener, ft2 gimps!! yeah I'm talking to YOU jaako) :) HMm I guess my favorite artists in RL are underworld and orbital.. redagain P is phat but I've heard only one track of his, and miss djax the same and cuz she's a girl :) in tracking, my fav. artist is basehead.. he makes very wonderful sounding songs and they're just perfect musically as well. Necros is too damned idle to be on the list anymore :) > we got a girl out here called psyco bitch who spins yea, spinning, but djax COMPOSES too and runs a whole label :) > wow thats interesting, hey dood we got get some bitches to start tracking :) ..and makes a great squodgy noise with that knob! if we call them bitches, they will start slapping us with trout though. > oh is that why there always smacking me when i talk to them :) yeppp :) > ok women my fault > maybe now i can get a girlfreind :) j/k got one > do you play and intstreents? he's got a GF and I don't.. is there no mercy in the world, "Hi I'm PIZZA HEAD" and he gets a girl. :) > they dig the name :) I play some INTRUMENTS, no intstreents ;) > hehe i cant spell im 17 and cant spell :) maytbe thats why they put me in a lower english when i moved :) I've played the violin for years, I may be designing a techno-lin with pickups and effects pads on the neck to play gigs with... > haha thats cool, whats with this big names in tracking always play the violoin :) just imagin glissandoing your violin, and out coems a rezo flange!! 8) <-- big name? > well ur well known yes but not nececesarily for tracking heheeh I have released NO good stuff lately. I might make a disk, just for the hell of it, with my best <1meg songs... > :) well i like ur .it's whats ur nweest one? hmm I've been writing a LOT lately.. up until when my computer died, and hten I wrote 2 or 3 songs over break with supamart who's in my band... I expect to start cranking out da beatz when I get my machine back on monday :) but my tunes will probably be upward of 8meg now... > cool u got to dcc them o me when u get a chance, but whats the newest one u released? the last stuff I released in any real way was Attraction, to cdrom.com, which is not too bad.. I've send some of my shit to friends on #trax but no released as such lately. > ill download 8meg toons, ill just download them to he sever and before i go to bed ill just download them :) > to my hd :) :) > hey dcc me soime of ur good shit :0 > k? Hmmmm what's the filename again lemme check, BRB :) > k *** Signoff: PeriSoft (brb) #spam PiZZa_HeaD H@ formaldh@boxotrix.it-ias.depaul.edu (0 Formaldehyde) *** PeriSoft (~perisoft@pinion.sl.pitt.edu) has joined channel #spam hmm I seem to have deleted all my songs off my shell accounts :) sorry > well whats ur newest on cdrom.com? my newest on cdrom is, as I said, attraction, which is cc_attr* ... I wrote that around march of last year... > ill go get it :) why cc_? capacala. > ahh hehe capacala. > whats ur favorite food :)? donuts! > favorite color :) hmmmmmmmmmmmmmmm skin 8) > muhaah :) depending on whose it is ;) > and fav.drink? coke! cocacola! > cool i like mr . pib :) > ok well perisoft thanks for the interview, is ther anythink else ur like to say? Hmmm well I'd like to say to everybody who tracks out there, you CAN make good quality with a tracker, and you shouldn't think that because it's a tracker it's limited use your brain, think of everything yo ucan do with your hardware, and soon you'll be happy :) > ok thanks again nice theory i like it :) aww righty > ok tyime to go to #trax :) ---------------------------------------------------------------------------- /-[Advertisements]---------------------------------------------------------- ---------------------------------------------------------------------------/ ---------------------------------------------------------------------------- _______________________________________________________________ / \ | |\ | _ _ ____ _ __ | | | / \/ \ / __ \ () ____ _ / \ / / | | | / /\/\ \_ _\ \ \/__ / ___\/ \ /\ / / /\ / / | | | /_/____\_\|| |\ \ / // / \ \/ \/ / __ /\ \ \/ / | | | / __ \ \__/_/ / / / \ \__/\ \ /\ / /(_)\ / \ \ / | | | / / \/ \___/ /_/ _ \____/ \_/ \_/ / \__ / /_/ / \ | | | | \ __ / \/ \ / \ __ ,11\___/ /_/ / /\ \ | | | \ \__/\ / O\ / /\/\ \ | O \ / O\ 11 / / \/ | | | \____/ \__/ /_/ \_\| \_/ \__/ 11 /_/ | | | | | | | | |_| | | | (C)1997 MusicwerX | | \_______________________________________________________________/ | \________________________________________________________________/ Deadline : February 3rd 6:00 am EST Formats : IT, MOD, S3M, XM File Size : Unlimited Playtime : Unlimited # of Entries: 3 Composition : ORIGINAL ONLY! You are invited to join the MusicwerX Compo 1.It's a mostly normal tracking compo, hardly any rules, and is really just for fun. Entries do not need to be made specifically for this compo, but the tunes must be your own! Our panel of 6 skilled judges will score each entry, and each entry will then be posted, along with it's score, on www.musicwerx.com. The top ten pieces will be offered for download with complete reviews, and ten people that joined the compo (not necessarily the top ten) will be offered to be on our compo compilation cd. No, you do not have to agree to anything, this compo is for fun =) Email your entries to music@ecmt.com, be sure to tell us your handle (so we can tell who authored the piece). Latez -Shade ---------------------------------------------------------------------------- /-[Closing]----------------------------------------------------------------- ---------------------------------------------------------------------------/ TraxWeekly is available via FTP from: ftp.cdrom.com /demos/incoming/info (new issues) ftp.cdrom.com /demos/info/traxweek/1995/ (back issues) /demos/info/traxweek/1996/ (back issues) /demos/info/traxweek/1997/ (back issues) TraxWeekly W3 is under development by Pinion (pinion@netcom.com) To subscribe, send mail to: listserver@unseen.aztec.co.za and put in the message body: subscribe trax-weekly [name] (NOT address) To unsubscribe, mail same and: unsubscribe trax-weekly (in message body) Contributions for TraxWeekly must be formatted for *76* columns, must have a space preceding each line, and have some measure of journalistic value. Please try to avoid the use of high ascii characters, profanity, and above all: use your common sense. Contributions should be mailed as plain ascii text or filemailed to: gwie@csusm.edu before 11:00pm PST (North America) every Wednesday. TraxWeekly is usually released over the listserver and ftp.cdrom.com every Thursday or Friday at 10:00am PST (North America). TraxWeekly does not discriminate based on age, gender, race, political or religious statures and standpoints. The staff can be reached at the following: Editor: Psibelius (Gene Wie)..............gwie@csusm.edu Staff: Atlantic (Barry Freeman)..........atlantic@arcos.org Benjamin Krause...................orogork@cs.tu-berlin.de Fred (Fred Fredricks).............fred@paracom.com Kal Zakath (John Townsend)........jtownsen@sescva.esc.edu Kleitus (Seth Katzman)............katzms@rpi.edu Mage (Glen Dwayne Warner).........gdwarner@vinson.navy.mil gdwarner@ricochet.net Graphic Contributors: Cruel Creator . Stezotehic . Squidgalator2 . White Wizard TraxWeekly is a HORNET affiliation. 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