| | n a g a t a b i | | | About | | Nagatabi means "long trip" in Japanese :) | Designed and coded in really hurry (more than usual) | Let's introduce you to japanese experience, by | guiding you through our feelings and thoughts. | | | Credits | | yero : code and graphics | | JosSs : music | | | Requirements s e c t o r | 1GHz+ processor with 128MB o m e g a | 3D card with RTT capabilities. | (tested on GF4mx with 64mb and ATI 5600) | | | Contact | | yero@yero.org : demo issues, bugs, etc. | | josss@mixmail.com : music issues :) | | | Thanks | | Ithaqua, r3d, Utopian, pk, shash, | and all d00ds from #demoscene | | Utopia fonts ("Made in China" font) | | | | w w w · s e c t o r o m e g a · o r g | # sector omega - nagatabi # ----------------------- # # code and gfx : yero (yero@yero.org) # music : josss (josss@mixmail.com) # # www.sectoromega.org settings { title = "Sector Omega - Nagatabi" music = "data/JosSs - Nagatabi.mp3" length = 189000 start = 0 } graphic { name = "sekutaomega_jp" file = "data\graphics\texts\sekutaomega_jp.png" } graphic { name = "presents_jp" file = "data\graphics\texts\presents_jp.png" } graphic { name = "nagatabi_jp" file = "data\graphics\texts\nagatabi_jp.png" } graphic { name = "train_sky" file = "data\graphics\train\sky.jpg" } graphic { name = "train_landscape" file = "data\graphics\train\landscape.png" } graphic { name = "train_pole" file = "data\graphics\train\pole.png" } graphic { name = "train_tree01" file = "data\graphics\train\tree01.png" } graphic { name = "train_tree02" file = "data\graphics\train\tree02.png" } graphic { name = "train_tree03" file = "data\graphics\train\tree03.png" } graphic { name = "train_tree04" file = "data\graphics\train\tree04.png" } graphic { name = "train_tree05" file = "data\graphics\train\tree05.png" } graphic { name = "train_grate" file = "data\graphics\train\grate.png" } graphic { name = "blackdot" file = "data\graphics\blackdot.jpg" } graphic { name = "sec_background" file = 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"data\graphics\end\end_credits.png" } graphic { name = "end_mask" file = "data\graphics\end\mask.png" } graphic { name = "end_have" file = "data\graphics\end\have.png" } graphic { name = "end_a" file = "data\graphics\end\a.png" } graphic { name = "end_nice" file = "data\graphics\end\nice.png" } graphic { name = "end_trip" file = "data\graphics\end\trip.png" } model { name = "disk" file = "models\disk.3ds" texturesPath = "data\graphics" } model { name = "barra" file = "models\barra.3ds" texturesPath = "data\graphics" } model { name = "building" file = "models\building.3ds" texturesPath = "data\graphics\end" } model { name = "eyes" file = "models\eyes.3ds" texturesPath = "data\graphics\eyes" } model { name = "tunnel" file = "models\tunnel.3ds" texturesPath = "data\graphics\tunnel" } model { name = "fan" file = "models\fan.3ds" texturesPath = "data\graphics\tunnel03" } model { name = "fight" file = "models\fight.3ds" texturesPath = "data\graphics\fight" } model { name = "aliencircle" file = "models\aliencircle.3ds" texturesPath = "data\graphics\aliencircle" } model { name = "bamboo" file = "models\bamboo.3ds" texturesPath = "data\graphics\bamboo" } model { name = "portal" file = "models\portal.3ds" texturesPath = "data\graphics\portal" } effect("framebuffer_clear") { name = "framebuffer #1" begin = 0 end = 180000 layer = 0 clearColor = true colorValue = (0.0, 0.0, 0.0) clearStencil = true stencilValue = 0 clearDepth = true depthValue = 1 } ############################################################################################################################ #### TRAIN SCENE ############################################################################################################################ effect("bitmap_standard") { name = "train_sky" begin = 0 end = 35000 layer = 1 texture = "train_sky" x = curve("linear") { time = 0 value = 2.6 time = 13999 value = 2.5 time = 14000 value = 0.3 time = 21499 value = 0.2 time = 21500 value = -2.2 time = 27999 value = -2.3 time = 28000 value = -2.3 time = 35000 value = -2.4 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_landscape" begin = 0 end = 35000 layer = 2 texture = "train_landscape" x = curve("linear") { time = 0 value = 2.6 time = 13999 value = 2.4 time = 14000 value = 0.3 time = 21499 value = 0.1 time = 21500 value = -2.2 time = 27999 value = -2.4 time = 28000 value = -2.4 time = 35000 value = -2.6 } y = 0.0 y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_tree01" begin = 0 end = 10000 layer = 3 texture = "train_tree01" x = curve("linear"){ time = 0 value = 5 time = 10000 value = -3 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_tree02" begin = 4000 end = 10000 layer = 4 texture = "train_tree02" x = curve("linear"){ time = 4000 value = 5 time = 10000 value = -3 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_tree03" begin = 5000 end = 14000 layer = 4 texture = "train_tree03" x = curve("linear"){ time = 5000 value = 5 time = 25000 value = -3 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_tree04" begin = 14000 end = 21500 layer = 4 texture = "train_tree04" x = curve("linear"){ time = 14000 value = 4 time = 21500 value = -5 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_tree04b" begin = 14000 end = 21500 layer = 5 texture = "train_tree01" x = curve("linear"){ time = 14000 value = 6 time = 21500 value = 2 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = 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time = 25000 value = 10 time = 30000 value = -10 } y = 0.0 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "train_pole" begin = 0 end = 35000 layer = 5 texture = "train_pole" x = curve("linear"){ time = 0 value = 4 time = 2000 value = 4 time = 3000 value = -1 time = 4000 value = 4 time = 5000 value = -1 time = 6000 value = 4 time = 7000 value = -1 time = 8000 value = 4 time = 9000 value = -1 time = 10000 value = 4 time = 11000 value = -1 time = 12000 value = 4 time = 13000 value = -1 time = 14000 value = 4 time = 15000 value = -1 time = 16000 value = 4 time = 17000 value = -1 time = 18000 value = 4 time = 19000 value = -1 time = 20000 value = 4 time = 21000 value = -1 time = 22000 value = 4 time = 23000 value = -1 time = 24000 value = 4 time = 25000 value = -1 time = 26000 value = 4 time = 27000 value = -1 time = 28000 value = 4 time = 29000 value = -1 time = 30000 value = 4 time = 31000 value = -1 time = 32000 value = 4 time = 33000 value = -1 time = 34000 value = 4 time = 35000 value = -1 } y = 0.05 z = -2.5 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 # alpha = 1.0 alpha = curve("linear") { time = 0 value = 1.0 time = 3000 value = 1.0 time = 3001 value = 0.0 time = 3999 value = 0.0 time = 4000 value = 1.0 time = 5000 value = 1.0 time = 5001 value = 0.0 time = 5999 value = 0.0 time = 6000 value = 1.0 time = 7000 value = 1.0 time = 7001 value = 0.0 time = 7999 value = 0.0 time = 8000 value = 1.0 time = 9000 value = 1.0 time = 9001 value = 0.0 time = 9999 value = 0.0 time = 10000 value = 1.0 time = 11000 value = 1.0 time = 11001 value = 0.0 time = 11999 value = 0.0 time = 12000 value = 1.0 time = 13000 value = 1.0 time = 13001 value = 0.0 time = 13999 value = 0.0 time = 14000 value = 1.0 time = 15000 value = 1.0 time = 15001 value = 0.0 time = 15999 value = 0.0 time = 16000 value = 1.0 time = 17000 value = 1.0 time = 17001 value = 0.0 time = 17999 value = 0.0 time = 18000 value = 1.0 time = 19000 value = 1.0 time = 19001 value = 0.0 time = 19999 value = 0.0 time = 20000 value = 1.0 time = 21000 value = 1.0 time = 21001 value = 0.0 time = 21999 value = 0.0 time = 22000 value = 1.0 time = 23000 value = 1.0 time = 23001 value = 0.0 time = 23999 value = 0.0 time = 24000 value = 1.0 time = 25000 value = 1.0 time = 25001 value = 0.0 time = 25999 value = 0.0 time = 26000 value = 1.0 time = 27000 value = 1.0 time = 27001 value = 0.0 time = 27999 value = 0.0 time = 28000 value = 1.0 time = 29000 value = 1.0 time = 29001 value = 0.0 time = 29999 value = 0.0 time = 30000 value = 1.0 time = 31000 value = 1.0 time = 31001 value = 0.0 time = 31999 value = 0.0 time = 32000 value = 1.0 time = 33000 value = 1.0 time = 33001 value = 0.0 time = 33999 value = 0.0 time = 34000 value = 1.0 time = 35000 value = 1.0 time = 35001 value = 0.0 time = 35999 value = 0.0 time = 36000 value = 1.0 } } effect("bitmap_standard") { name = "train tunnel" begin = 0 end = 35000 layer = 10 texture = "blackdot" x = curve("linear") { time = 0 value = 5 time = 12000 value = 4 time = 16000 value = -4 time = 19749 value = -4 time = 19750 value = 4 time = 22750 value = -3 } y = 0.0 z = -1 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_blur") { name = "sectoromega_jp" begin = 7000 end = 11000 layer = 4 texture = "sekutaomega_jp" x = curve("linear"){ time = 7000 value = 4 time = 11000 value = 3 } y = -5 z = -16 height = 1.0 width = 8.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 7000 value = 0 time = 7500 value = 1 time = 10500 value = 1 time = 11000 value = 0 } times = 10 displacementX = curve("linear") { time = 7000 value = 0.1 time = 9000 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "presents_jp" begin = 14000 end = 18000 layer = 4 texture = "presents_jp" x = curve("linear"){ time = 14000 value = 6 time = 18000 value = 5 } y = -5 z = -16 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 14000 value = 0 time = 14500 value = 1 time = 17500 value = 1 time = 18000 value = 0 } times = 10 displacementX = curve("linear") { time = 14000 value = 0.1 time = 16000 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "nagatabi_jp" begin = 21000 end = 25000 layer = 4 texture = "nagatabi_jp" x = curve("linear"){ time = 21000 value = 5 time = 25000 value = 4 } y = -5 z = -16 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 21000 value = 0 time = 21500 value = 1 time = 24500 value = 1 time = 25000 value = 0 } times = 10 displacementX = curve("linear") { time = 21000 value = 0.1 time = 23000 value = 0.0 } displacementY = -1 } effect("fade_standard") { name = "fade #1" begin = 0 end = 35000 layer = 10 fadeColor = (0,0,0) alpha = curve("linear") { time = 0 value = 1.0 time = 5000 value = 0.0 time = 34000 value = 0.0 time = 35000 value = 1.0 } } ############################################################################################################################ #### SECOND SCENE ############################################################################################################################ effect("bitmap_standard") { name = "sec_background" begin = 35500 end = 50000 layer = 1 texture = "sec_background" x = curve("linear") { time = 35500 value = -0.2 time = 50000 value = -0.3 } y = 0 z = -2.5 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "barra" begin = 35500 end = 50000 layer = 2 wireColor = (1.0, 1.0, 1.0) lighting = false wireframe = true model = "barra" } effect("bitmap_standard") { name = "sec_omegalanguage01" begin = 35500 end = 50000 layer = 3 texture = "omegalanguage01" x = -15 y = curve("linear") { time = 35500 value = -3 time = 50000 value = 3 } z = -32 height = 16.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "sec_omegalanguage02" begin = 35500 end = 50000 layer = 3 texture = "omegalanguage02" x = -13 y = curve("linear") { time = 35500 value = -3 time = 50000 value = 2 } z = -32 height = 16.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "sec_omegalanguage03" begin = 35500 end = 50000 layer = 3 texture = "omegalanguage03" x = -11 y = curve("linear") { time = 35500 value = -3 time = 50000 value = 0 } z = -32 height = 16.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_01" begin = 35500 end = 50000 layer = 3 texture = "circle01_01" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 35500 value = 0 time = 41500 value = 360 time = 47500 value = 720 time = 50500 value = 900 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_02" begin = 35500 end = 50000 layer = 3 texture = "circle01_02" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 35500 value = 0 time = 41500 value = -360 time = 47500 value = -720 time = 50500 value = -900 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_03" begin = 39000 end = 50000 layer = 3 texture = "circle01_03" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 39000 value = 0 time = 42000 value = 360 time = 44000 value = 720 time = 46000 value = 900 time = 48000 value = 1260 time = 50000 value = 1620 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_04" begin = 35500 end = 50000 layer = 3 texture = "circle01_04" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 35500 value = 0 time = 41500 value = -180 time = 47500 value = -360 time = 50500 value = -540 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_05" begin = 42500 end = 50000 layer = 3 texture = "circle01_05" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 42500 value = 0 time = 45500 value = 360 time = 48500 value = 720 time = 51500 value = 900 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_06" begin = 47000 end = 50000 layer = 3 texture = "circle01_06" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 47000 value = 0 time = 48000 value = -90 time = 49000 value = -180 time = 50000 value = -360 } alpha = 1.0 } effect("bitmap_standard") { name = "sec_circle01_07" begin = 35500 end = 50000 layer = 3 texture = "circle01_07" x = 1 y = 0 z = -2 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = curve("linear") { time = 35500 value = 0 time = 41500 value = -360 time = 47500 value = -720 time = 50500 value = -900 } alpha = 1.0 } effect("blur_radial") { name = "blur #1" begin = 46000 end = 50000 layer = 5 textureSizeX = 1024 textureSizeY = 512 times = curve("linear") { time = 46000 value = 2 time = 50000 value = 10 } }. effect("fade_standard") { name = "sec_fade" begin = 35500 end = 50000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 35500 value = 1.0 time = 36500 value = 0.0 time = 38999 value = 0.0 time = 39000 value = 1.0 time = 40000 value = 0.0 time = 42499 value = 0.0 time = 42500 value = 1.0 time = 43500 value = 0.0 time = 45999 value = 0.0 time = 46000 value = 1.0 time = 47000 value = 0.0 time = 49000 value = 0.0 time = 50000 value = 1.0 } } ############################################################################################################################ #### THIRD SCENE ############################################################################################################################ effect("bitmap_standard") { name = "sec2_background" begin = 50000 end = 63750 layer = 1 texture = "sec2_background" x = curve("linear") { time = 50000 value = 0.2 time = 63750 value = 0.3 } y = 0 z = -2.5 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "disk" begin = 50000 end = 63750 layer = 2 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = true model = "disk" } effect("bitmap_standard") { name = "sec_circle02_01" begin = 50000 end = 70000 layer = 3 texture = "circle02_01" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = 360 } angleY = 0.0 angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = 720 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("bitmap_standard") { name = "sec_circle02_02" begin = 50000 end = 70000 layer = 3 texture = "circle02_02" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = 0.0 angleY = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = 360 } angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = -900 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("bitmap_standard") { name = "sec_circle02_03" begin = 50000 end = 70000 layer = 3 texture = "circle02_03" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = 0.0 angleY = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = -180 } angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = 900 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("bitmap_standard") { name = "sec_circle02_04" begin = 50000 end = 70000 layer = 3 texture = "circle02_04" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = -360 } angleY = 0.0 angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = -1800 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("bitmap_standard") { name = "sec_circle02_05" begin = 50000 end = 70000 layer = 3 texture = "circle02_05" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = 360 } angleY = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = -360 } angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = 1800 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("bitmap_standard") { name = "sec_circle02_06" begin = 50000 end = 70000 layer = 3 texture = "circle02_06" x = -0.5 y = 0 z = -3 height = 1.0 width = 1.0 angleX = 0.0 angleY = curve("linear") { time = 50000 value = 0 time = 62000 value = 0 time = 70000 value = -180 } angleZ = curve("linear") { time = 50000 value = 0 time = 63750 value = -900 } alpha = curve("linear") { time = 50000 value = 1 time = 63750 value = 1 time = 65000 value = 0 } } effect("fade_standard") { name = "sec2_fade" begin = 50000 end = 63750 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 50000 value = 1.0 time = 51000 value = 0.0 time = 56499 value = 0.0 time = 56500 value = 1.0 time = 57500 value = 0.0 time = 62750 value = 0.0 time = 63750 value = 1.0 } } ############################################################################################################################ #### FUJI ############################################################################################################################ effect("bitmap_standard") { name = "fuji_lake" begin = 63750 end = 78000 layer = 1 texture = "fuji_lake" x = 0 y = -1 z = -6 height = 1.0 width = 4 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("distortion_water") { name = "fuji lake" begin = 63750 end = 78000 layer = 2 textureSizeX = 512 textureSizeY = 256 numQuadsX = 16 numQuadsY = 32 numGenerators = 2 generatorsHeight = 0.1 damping = 0.1 interval = 100 # speed :) aspectRatio = 1.333333 } effect("bitmap_standard") { name = "fuji" begin = 63750 end = 78000 layer = 3 texture = "fuji" x = 0 y = 1 z = -6 height = 1.0 width = 4 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "fuji_sun01" begin = 63750 end = 78000 layer = 4 texture = "sun01" x = curve("linear") { time = 63750 value = 0 time = 70000 value = 2 } y = 0 z = -5 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 63750 value = 1 time = 70000 value = 0 } }. effect("bitmap_standard") { name = "fuji_sun02" begin = 71000 end = 76000 layer = 4 texture = "sun02" x = curve("linear") { time = 71000 value = 2 time = 76000 value = -2 } y = 0 z = -5 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 71000 value = 0 time = 72000 value = 1 time = 76000 value = 0 } }. effect("bitmap_blur") { name = "fuji_sector" begin = 64000 end = 69200 layer = 4 texture = "sector" x = 0 y = 0 z = curve("linear") { time = 64000 value = -3 time = 69200 value = -2.8 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 64000 value = 0.0 time = 65000 value = 1.0 time = 67200 value = 1.0 time = 69200 value = 0.0 } times = 10 displacementX = curve("linear") { time = 64000 value = 0.1 time = 65000 value = 0.0 time = 69200 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "fuji_omega" begin = 64000 end = 69200 layer = 4 texture = "omega" x = 0 y = 0 z = curve("linear") { time = 64000 value = -3 time = 69200 value = -2.8 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 64000 value = 0.0 time = 65000 value = 1.0 time = 67200 value = 1.0 time = 69200 value = 0.0 } times = 10 displacementX = curve("linear") { time = 64000 value = 0.1 time = 65000 value = 0.0 time = 69200 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "fuji_presents" begin = 67200 end = 72800 layer = 4 texture = "presents" x = 0 y = 0 z = curve("linear") { time = 67200 value = -3 time = 72800 value = -2.8 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 67200 value = 0.0 time = 68200 value = 1.0 time = 70800 value = 1.0 time = 72800 value = 0.0 } times = 10 displacementX = curve("linear") { time = 67200 value = 0.1 time = 68200 value = 0.0 time = 72800 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "fuji_nagatabi" begin = 70800 end = 78000 layer = 4 texture = "nagatabi" x = 0 y = 0 z = curve("linear") { time = 70800 value = -3 time = 78000 value = -2.8 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 70800 value = 0.0 time = 72800 value = 1.0 time = 77000 value = 1.0 time = 78000 value = 0.0 } times = 10 displacementX = curve("linear") { time = 70800 value = 0.1 time = 71800 value = 0.0 time = 77000 value = 0.0 time = 78000 value = 1.0 } displacementY = -1 } effect("fade_standard") { name = "fuji_fader" begin = 63750 end = 78000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 63750 value = 1.0 time = 64750 value = 0.0 time = 77499 value = 0.0 time = 77500 value = 1.0 time = 77600 value = 0.0 time = 77699 value = 0.0 time = 77700 value = 1.0 time = 77800 value = 0.0 time = 77899 value = 0.0 time = 77900 value = 1.0 time = 78000 value = 1.0 } } ############################################################################################################################ #### KARATE ############################################################################################################################ effect("bitmap_standard") { name = "karate_background" begin = 78000 end = 85000 layer = 1 texture = "fight_background" x = 0.0 y = 0.0 z = -1.0 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "karate" begin = 78000 end = 85000 layer = 2 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "fight" } effect("distortion_pixelize") { name = "disortion pixelize" begin = 78000 end = 85000 layer = 3 textureSizeX = 1024 textureSizeY = 512 meshSizeX = 32 meshSizeY = 32 }. effect("sequence") { name = "karate shadow" begin = 78000 end = 85000 layer = 4 x = 0.0 y = -0.8 z = -2.0 height = 0.7 width = 1.5 angleX = -180 angleY = 0.0 angleZ = 0.0 alpha = 0.5 interval = 250 frame = "karate01" frame = "karate02" frame = "karate03" frame = "karate04" frame = "karate05" frame = "karate06" frame = "karate07" frame = "karate08" frame = "karate09" frame = "karate10" frame = "karate11" frame = "karate12" frame = "karate13" frame = "karate14" frame = "karate15" frame = "karate16" frame = "karate17" frame = "karate18" frame = "karate19" frame = "karate20" frame = "karate21" frame = "karate22" frame = "karate23" frame = "karate24" frame = "karate25" frame = "karate26" frame = "karate27" frame = "karate27" frame = "karate27" frame = "karate27" } effect("sequence") { name = "karate sequence" begin = 78000 end = 85000 layer = 5 x = 0.0 y = 0.2 z = -1.5 height = 1.5 width = 1.5 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 interval = 250 frame = "karate01" frame = "karate02" frame = "karate03" frame = "karate04" frame = "karate05" frame = "karate06" frame = "karate07" frame = "karate08" frame = "karate09" frame = "karate10" frame = "karate11" frame = "karate12" frame = "karate13" frame = "karate14" frame = "karate15" frame = "karate16" frame = "karate17" frame = "karate18" frame = "karate19" frame = "karate20" frame = "karate21" frame = "karate22" frame = "karate23" frame = "karate24" frame = "karate25" frame = "karate26" frame = "karate27" frame = "karate27" frame = "karate27" frame = "karate27" } effect("blur_motion") { name = "motion blur" begin = 78000 end = 85000 layer = 6 textureSizeX = 1024 textureSizeY = 512 interval = 100 newAlpha = 0.55 } effect("bitmap_standard") { name = "fight_scrolltext01" begin = 78000 end = 85000 layer = 10 texture = "fight_scrolltext" x = -52.0 y = curve("linear") { time = 78000 value = 80 time = 85000 value = 0 } z = -100 height = 128.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.5 } effect("bitmap_standard") { name = "fight_scrolltext02" begin = 78000 end = 85000 layer = 11 texture = "fight_scrolltext" x = -48.0 y = curve("linear") { time = 78000 value = 0 time = 85000 value = 80 } z = -100 height = 128.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.5 } effect("bitmap_standard") { name = "fight_scrolltext03" begin = 78000 end = 85000 layer = 12 texture = "fight_scrolltext" x = -44.0 y = curve("linear") { time = 78000 value = 40 time = 85000 value = 0 } z = -100 height = 128.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.5 } effect("bitmap_standard") { name = "fight_scrolltext04" begin = 78000 end = 85000 layer = 13 texture = "fight_scrolltext" x = -40.0 y = curve("linear") { time = 78000 value = 0 time = 85000 value = 60 } z = -100 height = 128.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.5 } effect("bitmap_standard") { name = "fight_karatedo" begin = 78000 end = 85000 layer = 14 texture = "fight_karatedo" x = 2.25 y = -2.25 z = -8.0 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 78000 value = 0.0 time = 78999 value = 0.0 time = 79000 value = 1.0 time = 79100 value = 0.0 time = 79199 value = 0.0 time = 79200 value = 1.0 time = 79500 value = 0.0 time = 80799 value = 0.0 time = 80800 value = 1.0 time = 80900 value = 0.0 time = 80999 value = 0.0 time = 81000 value = 1.0 time = 81300 value = 0.0 time = 82799 value = 0.0 time = 82800 value = 1.0 time = 82900 value = 0.0 time = 82999 value = 0.0 time = 83000 value = 1.0 time = 83300 value = 0.0 time = 84299 value = 0.0 time = 84300 value = 1.0 time = 84400 value = 0.0 time = 84499 value = 0.0 time = 84500 value = 1.0 time = 85000 value = 0.0 } } effect("fade_standard") { name = "fuji_fade" begin = 78000 end = 85000 layer = 15 fadeColor = (1,1,1) alpha = curve("linear") { time = 78000 value = 1.0 time = 79000 value = 0.0 time = 85000 value = 0.0 } } effect("bitmap_standard") { name = "fight_frame" begin = 78000 end = 85000 layer = 16 texture = "fight_frame" x = 0.0 y = 0.0 z = -2 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } ############################################################################################################################ #### TUNNEL03 ############################################################################################################################ effect("particle_expansion") { name = "expansion" begin = 84000 end = 92000 layer = 1 texture = "particle" interval = 50 } effect("scene_standard") { name = "tunnel03" begin = 85000 end = 92000 layer = 2 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "fan" } effect("bitmap_standard") { name = "kanji_dream" begin = 85000 end = 88000 layer = 3 texture = "kanji_dream" x = 0.0 y = 0.0 z = curve("linear") { time = 85000 value = -8 time = 88000 value = -14 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 85000 value = 0 time = 85500 value = 1 time = 87500 value = 1 time = 88000 value = 0 } } effect("bitmap_standard") { name = "kanji_wind" begin = 86000 end = 89000 layer = 4 texture = "kanji_wind" x = 3.0 y = 0.0 z = curve("linear") { time = 86000 value = -8 time = 89000 value = -14 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 86000 value = 0 time = 86500 value = 1 time = 88500 value = 1 time = 89000 value = 0 } } effect("bitmap_standard") { name = "kanji_night" begin = 87000 end = 90000 layer = 5 texture = "kanji_night" x = -3.0 y = 0.0 z = curve("linear") { time = 87000 value = -8 time = 90000 value = -14 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 87000 value = 0 time = 87500 value = 1 time = 89500 value = 1 time = 90000 value = 0 } } effect("bitmap_standard") { name = "kanji_star" begin = 88000 end = 91000 layer = 6 texture = "kanji_star" x = 0.0 y = 0.0 z = curve("linear") { time = 88000 value = -8 time = 91000 value = -14 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 88000 value = 0 time = 88500 value = 1 time = 90500 value = 1 time = 91000 value = 0 } } effect("fade_standard") { name = "tunnel03_fade" begin = 85000 end = 92000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 85000 value = 1.0 time = 87000 value = 0.0 time = 91000 value = 0.0 time = 92000 value = 1.0 } } ############################################################################################################################ #### ALIENCIRCLE ############################################################################################################################ effect("bitmap_standard") { name = "aliencircle_background" begin = 92000 end = 106000 layer = 1 texture = "aliencircle_background" x = 0.0 y = 0.0 z = -2.3 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "aliencircle" begin = 92000 end = 106000 layer = 2 wireColor = (0.0, 0.0, 0.0) lighting = true wireframe = false model = "aliencircle" } effect("bitmap_standard") { name = "alien_so_logo" begin = 92000 end = 106000 layer = 4 texture = "so_logo" x = 20.0 y = 14.5 z = -40 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("television") { name = "television" begin = 92000 end = 106000 layer = 5 # alpha = curve("linear") { time = 0 value = 1.0 # time = 20000 value = 0.0 } alpha = 0.5 } effect("bitmap_standard") { name = "donsi_news" begin = 92000 end = 106000 layer = 6 texture = "donsi_news" x = curve("linear") { time = 92000 value = 9.0 time = 106000 value = -3.5 } y = -15.0 z = -40 height = 1.0 width = 32.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "tv_crash01" begin = 95750 end = 97750 layer = 7 texture = "tv_crash01" x = 0.0 y = 0.0 z = -2.3 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 95750 value = 1.0 time = 97750 value = 0.0 } } effect("bitmap_standard") { name = "tv_crash02" begin = 99250 end = 101250 layer = 7 texture = "tv_crash02" x = 0.0 y = 0.0 z = -2.3 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 99250 value = 1.0 time = 101250 value = 0.0 } } effect("bitmap_standard") { name = "tv_crash03" begin = 102750 end = 104750 layer = 7 texture = "tv_crash03" x = 0.0 y = 0.0 z = -2.3 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 102750 value = 1.0 time = 104750 value = 0.0 } } effect("bitmap_standard") { name = "tv_frame" begin = 92000 end = 106000 layer = 10 texture = "tv_frame" x = 0.0 y = 0.0 z = -2.3 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("fade_standard") { name = "tv_fade" begin = 92000 end = 106000 layer = 11 fadeColor = (1,1,1) alpha = curve("linear") { time = 92000 value = 1.0 time = 93000 value = 0.0 time = 105000 value = 0.0 time = 106000 value = 1.0 } } ############################################################################################################################ #### EYES ############################################################################################################################ effect("scene_standard") { name = "eyes3d" begin = 106000 end = 121000 layer = 3 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "eyes" } effect("bitmap_blur") { name = "credits_yero" begin = 106000 end = 113000 layer = 4 texture = "credits_yero" x = 2.3 y = 0 z = curve("linear") { time = 106000 value = -7.5 time = 115000 value = -7 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 106000 value = 0 time = 106500 value = 1 time = 112500 value = 1 time = 113000 value = 0 } times = 10 displacementX = curve("linear") { time = 106000 value = 0.1 time = 108000 value = 0.0 } displacementY = -1 } effect("bitmap_blur") { name = "credits_josss" begin = 113000 end = 120000 layer = 4 texture = "credits_josss" x = 2.3 y = 0 z = curve("linear") { time = 113000 value = -7.5 time = 120000 value = -7 } height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 113000 value = 0 time = 113500 value = 1 time = 119000 value = 1 time = 120000 value = 0 } times = 10 displacementX = curve("linear") { time = 113000 value = 0.1 time = 115000 value = 0.0 } displacementY = -1 } effect("fade_standard") { name = "eyes_fade1" begin = 106000 end = 107000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 106000 value = 1.0 time = 107000 value = 0.0 } } effect("fade_standard") { name = "eyes_fade2" begin = 120000 end = 121000 layer = 10 fadeColor = (0,0,0) alpha = curve("linear") { time = 120000 value = 0.0 time = 121000 value = 1.0 } } ############################################################################################################################ #### JUNGLE ############################################################################################################################ effect("bitmap_standard") { name = "bamboo_jungle" begin = 121000 end = 135000 layer = 1 texture = "jungle" x = curve("linear") { time = 121000 value = 0.05 time = 135000 value = -0.05 } y = 0.0 z = -2.1 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "bamboo" begin = 121000 end = 135000 layer = 2 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "bamboo" } effect("bitmap_standard") { name = "bamboo_frame" begin = 121000 end = 135000 layer = 5 texture = "bamboo_frame" x = 0.0 y = 0.0 z = -2.4 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("fade_standard") { name = "bamboo_fade" begin = 121000 end = 135000 layer = 6 fadeColor = (0,0,0) alpha = curve("spline") { time = 121000 value = 1.0 time = 122000 value = 0.0 time = 134000 value = 0.0 time = 135000 value = 1.0 } } effect("bitmap_standard") { name = "b_courage" begin = 121000 end = 125000 layer = 7 texture = "kanji_courage" x = -3.0 y = -2.0 z = curve("linear") { time = 121000 value = -10 time = 125000 value = -9.5 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 121000 value = 0.0 time = 122000 value = 1.0 time = 124000 value = 1.0 time = 125000 value = 0.0 } } effect("bitmap_standard") { name = "b_strength" begin = 124000 end = 128000 layer = 7 texture = "kanji_strength" x = 3.0 y = 2.0 z = curve("linear") { time = 124000 value = -10 time = 128000 value = -9.5 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 124000 value = 0.0 time = 125000 value = 1.0 time = 127000 value = 1.0 time = 128000 value = 0.0 } } effect("bitmap_standard") { name = "b_soul" begin = 127000 end = 131000 layer = 7 texture = "kanji_soul" x = 3.0 y = -2.0 z = curve("linear") { time = 127000 value = -10 time = 131000 value = -9.5 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 127000 value = 0.0 time = 128000 value = 1.0 time = 130000 value = 1.0 time = 131000 value = 0.0 } } effect("bitmap_standard") { name = "b_pray" begin = 130000 end = 134000 layer = 7 texture = "kanji_pray" x = -3.0 y = 2.0 z = curve("linear") { time = 130000 value = -10 time = 134000 value = -9.5 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 130000 value = 0.0 time = 131000 value = 1.0 time = 133000 value = 1.0 time = 134000 value = 0.0 } } effect("bitmap_standard") { name = "b_life" begin = 133000 end = 138000 layer = 7 texture = "kanji_life" x = 0.0 y = 0.0 z = curve("linear") { time = 133000 value = -10 time = 138000 value = -9 } height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 133000 value = 0.0 time = 134000 value = 1.0 time = 137000 value = 1.0 time = 138000 value = 0.0 } } ############################################################################################################################ #### OSAKA SUBWAY ############################################################################################################################ effect("bitmap_standard") { name = "osaka_subway" begin = 138000 end = 145000 layer = 1 texture = "osaka_subway" x = curve("linear") { time = 138000 value = 0 time = 138300 value = 0.2 time = 138600 value = -0.2 time = 138900 value = 0.2 time = 139300 value = -0.2 time = 139900 value = -0.2 time = 140200 value = 0.2 time = 140500 value = -0.2 time = 140800 value = 0.2 time = 141100 value = -0.2 time = 141500 value = -0.2 time = 141800 value = 0.2 time = 142100 value = -0.2 time = 142400 value = 0.2 time = 142700 value = -0.2 time = 143000 value = 0.2 time = 143500 value = 0.2 time = 143800 value = -0.2 time = 144100 value = 0.2 time = 144400 value = -0.2 time = 144700 value = 0.2 time = 145000 value = -0.2 } y = curve("linear") { time = 138000 value = 0 time = 138300 value = 0 time = 138600 value = -0.2 time = 138900 value = -0.2 time = 139300 value = 0 time = 139900 value = 0 time = 140200 value = 0.2 time = 140500 value = -0.2 time = 140800 value = 0 time = 141100 value = -0 time = 141500 value = -0.2 time = 141800 value = 0.2 time = 142100 value = -0 time = 142400 value = 0 time = 142700 value = -0.2 time = 143000 value = 0.2 time = 143500 value = 0.2 time = 143800 value = 0 time = 144100 value = 0 time = 144400 value = -0.2 time = 144700 value = 0 time = 145000 value = 0 } z = -1. height = 2.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("bitmap_standard") { name = "osaka_mask" begin = 138000 end = 145000 layer = 2 texture = "osaka_mask" x = 0.0 y = 0.0 z = -2.4 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("sequence") { name = "osaka countdown" begin = 138000 end = 145000 layer = 3 x = -1.5 y = 1.2 z = -2.0 height = 1 width = 1 angleX = 0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 interval = 775 frame = "kanji_1" frame = "kanji_2" frame = "kanji_3" frame = "kanji_4" frame = "kanji_5" frame = "kanji_6" frame = "kanji_7" frame = "kanji_8" frame = "kanji_9" frame = "kanji_9" } effect("bitmap_standard") { name = "osaka_text01" begin = 138000 end = 145000 layer = 4 texture = "osaka_text01" x = -1.2 y = -1.2 z = -6 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("scene_standard") { name = "portal" begin = 138000 end = 145000 layer = 5 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "portal" } effect("sequence") { name = "osaka words" begin = 138000 end = 145000 layer = 6 x = 0.0 y = 0.0 z = -2.0 height = 1 width = 1 angleX = 0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 138000 value = 1.0 time = 139499 value = 1.0 time = 139500 value = 0.0 time = 139700 value = 0.0 time = 139701 value = 1.0 time = 142999 value = 1.0 time = 143000 value = 0.0 time = 143200 value = 0.0 time = 143201 value = 1.0 time = 145000 value = 1.0 } interval = 100 frame = "kanji_girl" frame = "kanji_friend" frame = "kanji_god" frame = "kanji_heaven" frame = "kanji_love" frame = "kanji_moon" frame = "kanji_laugh" } effect("bitmap_standard") { name = "osaka_comeon" begin = 139500 end = 140000 layer = 7 texture = "osaka_comeon" x = 0.0 y = 0.0 z = -4 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 139500 value = 1.0 time = 140000 value = 0.0 } } effect("bitmap_standard") { name = "osaka_nowgreetings" begin = 143000 end = 143500 layer = 8 texture = "osaka_nowgreetings" x = 0.0 y = 0.0 z = -4 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 143000 value = 1.0 time = 143500 value = 0.0 } } effect("fade_standard") { name = "osaka_fade" begin = 138000 end = 145000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 138000 value = 1.0 time = 140000 value = 0.0 time = 144000 value = 0.0 time = 145000 value = 1.0 } } ############################################################################################################################ #### GREETINGS ############################################################################################################################ effect("bitmap_standard") { name = "greetz_background" begin = 145000 end = 160000 layer = 1 texture = "greetings_background" x = 0 y = 0.5 z = -1.8 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1 } effect("bitmap_standard") { name = "quads1" begin = 145000 end = 160000 layer = 2 texture = "quads" x = curve("linear") { time = 145000 value = 15 time = 160000 value = -15 } y = 10 z = -30 height = 1.0 width = 32.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 0.5 } effect("bitmap_standard") { name = "quads2" begin = 145000 end = 160000 layer = 2 texture = "quads" x = curve("linear") { time = 145000 value = 15 time = 160000 value = -15 } y = -10 z = -30 height = 1.0 width = 32.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 0.5 } effect("sequence") { name = "walking sequence" begin = 145000 end = 160000 layer = 2 x = curve("linear") { time = 145000 value = -2.0 time = 160000 value = 2.0 } y = 0.0 z = -1.5 height = 2.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 0.5 interval = 100 frame = "walk01" frame = "walk02" frame = "walk03" frame = "walk04" frame = "walk05" frame = "walk06" frame = "walk07" frame = "walk08" frame = "walk09" frame = "walk10" frame = "walk11" frame = "walk12" frame = "walk13" frame = "walk14" frame = "walk15" } effect("scissor") { name = "mask1" begin = 145000 end = 160000 layer = 3 x = curve("linear") { time = 145000 value = 0 time = 160000 value = 330 } y = 0 width = 164 height = 256 } effect("blur_standard") { name = "blur #2" begin = 145000 end = 160000 layer = 4 textureSizeX = 512 textureSizeY = 256 times = 12 displacement = 1 } effect("bitmap_standard") { name = "greetz mask" begin = 145000 end = 160000 layer = 5 texture = "mask" x = curve("linear") { time = 145000 value = -0.06 time = 160000 value = 1.22 } y = 0 z = -1.8 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1 } effect("bitmap_blur") { name = "anaconda" begin = 145000 end = 146000 layer = 10 texture = "anaconda" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 145000 value = 0 time = 145500 value = 1 time = 146000 value = 0 } times = 10 displacementX = curve("linear") { time = 145000 value = 10 time = 145500 value = 0 time = 146000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "asd" begin = 145500 end = 146500 layer = 10 texture = "asd" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 145500 value = 0 time = 146000 value = 1 time = 146500 value = 0 } times = 10 displacementY = curve("linear") { time = 145500 value = 10 time = 146000 value = 0 time = 146500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "asynkro" begin = 146000 end = 147000 layer = 10 texture = "asynkro" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 146000 value = 0 time = 146500 value = 1 time = 147000 value = 0 } times = 10 displacementX = curve("linear") { time = 146000 value = 10 time = 146500 value = 0 time = 147000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "cocoon" begin = 146500 end = 147500 layer = 10 texture = "cocoon" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 146500 value = 0 time = 147000 value = 1 time = 147500 value = 0 } times = 10 displacementY = curve("linear") { time = 146500 value = 10 time = 147000 value = 0 time = 147500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "collapse" begin = 147000 end = 148000 layer = 10 texture = "collapse" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 147000 value = 0 time = 147500 value = 1 time = 148000 value = 0 } times = 10 displacementX = curve("linear") { time = 147000 value = 10 time = 147500 value = 0 time = 148000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "concept" begin = 147500 end = 148500 layer = 10 texture = "concept" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 147500 value = 0 time = 148000 value = 1 time = 148500 value = 0 } times = 10 displacementY = curve("linear") { time = 147500 value = 10 time = 148000 value = 0 time = 148500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "conspiracy" begin = 148000 end = 149000 layer = 10 texture = "conspiracy" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 148000 value = 0 time = 148500 value = 1 time = 149000 value = 0 } times = 10 displacementX = curve("linear") { time = 148000 value = 10 time = 148500 value = 0 time = 149000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "dustinc" begin = 148500 end = 149500 layer = 10 texture = "dustinc" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 148500 value = 0 time = 149000 value = 1 time = 149500 value = 0 } times = 10 displacementY = curve("linear") { time = 148500 value = 10 time = 149000 value = 0 time = 149500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "farbrausch" begin = 149000 end = 150000 layer = 10 texture = "farbrausch" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 149000 value = 0 time = 149500 value = 1 time = 150000 value = 0 } times = 10 displacementX = curve("linear") { time = 149000 value = 10 time = 149500 value = 0 time = 150000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "fuzzion" begin = 149500 end = 150500 layer = 10 texture = "fuzzion" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 149500 value = 0 time = 150000 value = 1 time = 150500 value = 0 } times = 10 displacementY = curve("linear") { time = 149500 value = 10 time = 150000 value = 0 time = 150500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "gum" begin = 150000 end = 151000 layer = 10 texture = "gum" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 150000 value = 0 time = 150500 value = 1 time = 151000 value = 0 } times = 10 displacementX = curve("linear") { time = 150000 value = 10 time = 150500 value = 0 time = 151000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "haujobb" begin = 150500 end = 151500 layer = 10 texture = "haujobb" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 150500 value = 0 time = 151000 value = 1 time = 151500 value = 0 } times = 10 displacementY = curve("linear") { time = 150500 value = 10 time = 151000 value = 0 time = 151500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "level64" begin = 151000 end = 152000 layer = 10 texture = "level64" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 151000 value = 0 time = 151500 value = 1 time = 152000 value = 0 } times = 10 displacementX = curve("linear") { time = 151000 value = 10 time = 151500 value = 0 time = 152000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "mankind" begin = 151500 end = 152500 layer = 10 texture = "mankind" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 151500 value = 0 time = 152000 value = 1 time = 152500 value = 0 } times = 10 displacementY = curve("linear") { time = 151500 value = 10 time = 152000 value = 0 time = 152500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "mfx" begin = 152000 end = 153000 layer = 10 texture = "mfx" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 152000 value = 0 time = 152500 value = 1 time = 153000 value = 0 } times = 10 displacementX = curve("linear") { time = 152000 value = 10 time = 152500 value = 0 time = 153000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "modulez" begin = 152500 end = 153500 layer = 10 texture = "modulez" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 152500 value = 0 time = 153000 value = 1 time = 153500 value = 0 } times = 10 displacementY = curve("linear") { time = 152500 value = 10 time = 153000 value = 0 time = 153500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "necrostudios" begin = 153000 end = 154000 layer = 10 texture = "necrostudios" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 153000 value = 0 time = 153500 value = 1 time = 154000 value = 0 } times = 10 displacementX = curve("linear") { time = 153000 value = 10 time = 153500 value = 0 time = 154000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "rgba" begin = 153500 end = 154500 layer = 10 texture = "rgba" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 153500 value = 0 time = 154000 value = 1 time = 154500 value = 0 } times = 10 displacementY = curve("linear") { time = 153500 value = 10 time = 154000 value = 0 time = 154500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "spontz" begin = 154000 end = 155000 layer = 10 texture = "spontz" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 154000 value = 0 time = 154500 value = 1 time = 155000 value = 0 } times = 10 displacementX = curve("linear") { time = 154000 value = 10 time = 154500 value = 0 time = 155000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "stravaganza" begin = 154500 end = 155500 layer = 10 texture = "stravaganza" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 154500 value = 0 time = 155000 value = 1 time = 155500 value = 0 } times = 10 displacementY = curve("linear") { time = 154500 value = 10 time = 155000 value = 0 time = 155500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "threepixels" begin = 155000 end = 156000 layer = 10 texture = "threepixels" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 155000 value = 0 time = 155500 value = 1 time = 156000 value = 0 } times = 10 displacementX = curve("linear") { time = 155000 value = 10 time = 155500 value = 0 time = 156000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "tlotb" begin = 155500 end = 156500 layer = 10 texture = "tlotb" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 155500 value = 0 time = 156000 value = 1 time = 156500 value = 0 } times = 10 displacementY = curve("linear") { time = 155500 value = 10 time = 156000 value = 0 time = 156500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "tpm" begin = 156000 end = 157000 layer = 10 texture = "tpm" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 156000 value = 0 time = 156500 value = 1 time = 157000 value = 0 } times = 10 displacementX = curve("linear") { time = 156000 value = 10 time = 156500 value = 0 time = 157000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "unknown" begin = 156500 end = 157500 layer = 10 texture = "unknown" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 156500 value = 0 time = 157000 value = 1 time = 157500 value = 0 } times = 10 displacementY = curve("linear") { time = 156500 value = 10 time = 157000 value = 0 time = 157500 value = 0 } displacementX = -1 } effect("bitmap_blur") { name = "xplsv" begin = 157000 end = 158000 layer = 10 texture = "xplsv" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 157000 value = 0 time = 157500 value = 1 time = 158000 value = 0 } times = 10 displacementX = curve("linear") { time = 157000 value = 10 time = 157500 value = 0 time = 158000 value = 0 } displacementY = -1 } effect("bitmap_blur") { name = "zonan" begin = 157500 end = 158500 layer = 10 texture = "zonan" x = 0 y = 0 z = -10 height = 1.0 width = 2.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 157500 value = 0 time = 158000 value = 1 time = 158500 value = 0 } times = 10 displacementY = curve("linear") { time = 157500 value = 10 time = 158000 value = 0 time = 158500 value = 0 } displacementX = -1 } effect("fade_standard") { name = "greetz_fade" begin = 145000 end = 160000 layer = 11 fadeColor = (1,1,1) alpha = curve("linear") { time = 145000 value = 1.0 time = 146000 value = 0.0 time = 159000 value = 0.0 time = 160000 value = 1.0 } } ############################################################################################################################ #### BUILDING ############################################################################################################################ effect("bitmap_standard") { name = "end_background" begin = 160000 end = 179000 layer = 1 texture = "end_background" x = curve("linear") { time = 160000 value = 0 time = 183000 value = 0.1 } y = 0.6 z = -1.8 height = 1.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1 } effect("scene_standard") { name = "building" begin = 160000 end = 179000 layer = 3 wireColor = (1.0, 1.0, 1.0) lighting = true wireframe = false model = "building" } effect("bitmap_standard") { name = "end_mask" begin = 160000 end = 179000 layer = 4 texture = "end_mask" x = 0.0 y = 0.0 z = -2 height = 1.0 width = 1.3333 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("spline") { time = 160000 value = 0.0 time = 165000 value = 0.0 time = 170000 value = 1.0 time = 179000 value = 1.0 } } effect("bitmap_standard") { name = "end_credits" begin = 160000 end = 179000 layer = 5 texture = "end_credits" x = 1.0 y = curve("linear") { time = 160000 value = -5 time = 175000 value = 3.5 } z = -4 height = 4.0 width = 1.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = 1.0 } effect("fade_standard") { name = "end_fade01" begin = 160000 end = 163000 layer = 10 fadeColor = (1,1,1) alpha = curve("linear") { time = 160000 value = 1.0 time = 162000 value = 0.0 } } effect("fade_standard") { name = "end_fade02" begin = 170000 end = 187000 layer = 10 fadeColor = (0,0,0) alpha = curve("linear") { time = 170000 value = 0.0 time = 175000 value = 0.0 time = 179000 value = 1.0 time = 187000 value = 1.0 } } effect("bitmap_blur") { name = "end_have" begin = 179200 end = 187000 layer = 11 texture = "end_have" x = 0 y = 0 z = -10 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 179200 value = 1 time = 180000 value = 1 time = 187000 value = 0 } times = 10 displacementX = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.2 } displacementY = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.4 } } effect("bitmap_blur") { name = "end_a" begin = 179200 end = 187000 layer = 11 texture = "end_a" x = 0 y = 0 z = -10 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 179200 value = 1 time = 180000 value = 1 time = 187000 value = 0 } times = 10 displacementX = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.2 } displacementY = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.1 } } effect("bitmap_blur") { name = "end_nice" begin = 179200 end = 187000 layer = 11 texture = "end_nice" x = 0 y = 0 z = -10 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 179200 value = 1 time = 180000 value = 1 time = 187000 value = 0 } times = 10 displacementX = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.2 } displacementY = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.2 } } effect("bitmap_blur") { name = "end_trip" begin = 179200 end = 187000 layer = 11 texture = "end_trip" x = 0 y = 0 z = -10 height = 1.0 width = 4.0 angleX = 0.0 angleY = 0.0 angleZ = 0.0 alpha = curve("linear") { time = 179200 value = 1 time = 180000 value = 1 time = 187000 value = 0 } times = 10 displacementX = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.2 } displacementY = curve("linear") { time = 179200 value = 0 time = 180000 value = 0 time = 187000 value = 0.3 } } effect("bitmap_standard") { }.