Hi, these are the sources I used for State Of Mind, as I left them a while back in 1999. I don't remember exactly which code/effects made it into the final version. Lotsa fully working code is commented out (#if 0 / #endif) as I tried to get the smallest possible final .exe. But it should be working. Actually, I don't remember what I coded exactly :) All I know is that typing 'make linux' into the main dir fills the /lib rep with some libs, and them 'make linux' into the /dem repertory builds an exe called 'mind' into /dem/bin. For the rest, well... There's also a lot of patches for other weird platforms: sparcs, dec alpha, sgi, whatever... Just ignore. I've removed the gus/sb-flavors old drivers I'm pretty sure no-one will ever use again. Now if someone wants to fix the WIN32 version, please be my guest :)_ People seems to like this demo (thanks a lot!), so if it could survive computer aging, I'd be pleased. Besides, it may also give coders some ideas, and I'd be pleased to keep the demoscene rolling that way. Problem with sound seems to come from the Direct Sound driver (au_src/drv_dsd.c -> Flush() function): I coded this on a broken Win95+MFC+VC. No wonder it's bugging as hell. Also: while porting under SunOS, i've somehow trashed the bilinear interpolation code in 'bilin2.c'. I need to dig further in my pre-historic stuff to recover the correct code. I've also lost my .dsp/.dsw. Geee... Expect some better sources release soon... A final word: why a commercial mp3 in this demo? not that I can't track (i've done it in previous demos), not that I can't cover the song with my guitar and bass, no no no. It's far more simple: I just love Senser's track and wanted to make a demo of it. I like to Try Things. You should too. take care, Skal Greetz fly to: Orion, Mfx, Move, Haujobb, Cocoon, 3State, Calodox, Popsy Team, Aardbei, Exceed, Digital Murder, TPolm, TBL and all I forgot!