::!! !!MMMMUU !!MMMMMMMMMM!! ""MMMMMMMMMMMMMMDD MMMMMM;; nnMMMMMM!! MMMMMM!! MMMM BBMMMMMM!! ##zz nnMMMMMMMMDD ## ;;MMMMMMMMMMMMnn BB ffMMMMMMMMMMMMMMMMMM;; BBMMMMMMMMMMMMMM!! ""UUMMMMMMMM"" ffMM!! DDMM DDMMMMff BBMMMMMMMM "";; ##MMMMMMMMMM## wwDDee;; ##MMMMMMMMMMMMDD nnBB!! ##MMMMMMMMMMMMUU ;;##nn DDMMMMMMMMMMMMww zzMM"" UUMMMMMMMMMMMMee wwMM;; UUMMMMMMMMMMMMff UUMMzz DDMMMMMMMMMMMM:: UUMMMM MMMMMMMMMMMMDD zzMMMMBB ;;MMMMMMMMMMMM MMMMMMMM BBMMMMMMMMMM nnMMMMMMMM;; ffMMMMMMMMww wwMMMMMMMM## !!MMMMMMMM nnMMMMMMMMMMDD !!MMMMMMee ""MMMMMMMMMMMM## ffMMMM## MMMMMMMMMMMMMMMMnn eeMMMM ;;MMMMMMMMMMMMMMMMMMnn MMMM;; ffMMMMMMMMMMMMMMMMMMMMDDff wwMM!! ffMMMMMMMMMMMMMMMMMMMMMMMM##wwffffeeMMMM"" ;;MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM;; eeMMMMMMMMMMMMMMMMMMMMMMMMMMMM eeMMMMMMMMMMMMMMMMMMMMee ffBBMMMMMMMMMMMM;; ;;zzzz:: Guideline `Gietah' GL003 released at Scene Event 05 Hi and welcome to the first official prepared guideline .nfo instead of a quick hack ('because we must have an .nfo, so you better type it now before the deadline is there'). We're now a week before the deadline at SE2k5 and our demo is really starting to get in shape now. We did most of the effects, the timeline is almost filled right now, we just need to fill in one more effect, and we need lots more tweaking and timing of the effects. Right now we are experiencing some bugs, we're thinking because of some same-named-store operators. The path we've walked before releasing this demo is quite tedious. We started about one year ago, just before SE2K4 using the farbrausch Werkkzeug tool. In the beginning it was a hard tool to master, but after lots of experimenting, reading the tutorial, cursing, some more experimenting, we feel like we've finally come to a part where we are getting to know the werkkzeug tool quite well. --- Numtek writing here. We resolved the bug in our k1-file, it was a load-opertaor which pointed into nothingness. It was supposed to load a particle system, but I killed that one, and now it was loading random data, and crashing werkzeug every time we hit the 'make demo' button. I made a small 'loadbug.k1'-file that I'm going to show the farbrausch people. Probably the fixed this issue in their new version, but who knows. It costed us more the a hour to find out what went wrong, searching through all fxs, timelines and textures. We just removed the introfx from the demo, because it didn't seem fitting. Now we only have to think of something for this fx and the final one, and then all the placeholders are gone, and the tweaking&cleaning&optimizing can begin. .TheBat writing here We're two days before the party now and things are really getting nice now. We've removed and remade several effects, we created a new greet effect, and also the new intro is ready now, the only thing it requires is some better timing, and some better textures for the second part. We've never been this far before any party at all. We also discussed what we should focus on the most, and what's the highest priority now. We'll do some more effects today, and then the great cleaning can begin, so this will be our first nicely organized viewable k1 file (if you don't believe me you should check out the other ones ;). It's getting quite exciting now, I'm really looking forward to view it on the bigscreen, and watch all the time and effort we've put in making this coming to a nice end, and off course, competing in the competition will be great. .TheBat once more Now we're just one night before the party. We filled in the last effect, and now al placeholders are replaced by some effect. We decided there are three more effects that need some focus, and after that, it's just tweaking, adding some more layers, and nice small design thingies, and then it will be complete. Off course a lot more work needs to be done, but i think there aren't many groups who finished their demos before they arrived at the party (tweaking included). So the upcoming party will require lots more tweaking, but i think we're at 85% right now, it's Credits: design : Numtek, The Bat ^Guideline music : Chrisis ^Homemade soundsystem code : Chaos, Fiver2 + Kb, Doj, Ryg, Tron, GiZMo ^.theprodukkt OggVorbis audio decompression by Xiphophorus Company support : Guideline demoteam (voor aldi goedkope grappen!) Ren Hoek, Larstiq, Beta, Straphka, Visualice. ascii : `Arthur' & ASCII Art generator Numtek greets: Eva, Ignas, Yarna, #070 ircnet, Homemade soundsystem, Shamans of Sound, Aliens on Acid, Psychedelelektrik Freak Club, Psycho Storms, N-gen, Public Harakiri, AEG, Eatme, Elektrovolt, Cerror, Exorbis, Tino, Inopia, Enix, Zaranoff Premium Vodka, Dansk Pilsener. Respect to: All open source software writers around the globe. All freeparty soundsystems. Special blend of production-increasing music as selected by Numtek: King Geedora, Sage Francis, Linkin Park, System of a Down, Brainpower, Dre, Snoop, Atmosphere, Hellfish & Producer, Within Temptation, Coldplay, Justin Timberlake, Enzyme records, The Third Movement. `Kijk waar je zij aan zij staat en tel je zegeningen voordat je aan jezelf voorbij raast' -Brainpower, `Even Stil' (`Check were you're facing back to back and count your blessings It's time for yourself that you lack') Alusi objects to the use of .Werkkzeug (but we did finish our demo before the deadline) =========================--- www.richtlijn.be ---========================