Some blahblah from one of the coders: So here it finally is, the FINAL release of "My Kingdom". With lotsa new improved stuff over the party version, rite? Nopes.. Being responsible only for the code (+scenes and textures) behind for part1 and part3, I had to sit back and wait a looong time (like everyone else) for part2 to be finished by someone else. How it took them this long to change a texture and the movement of the raycasted tunnel is beyond me, and frankly, I don't even know nor care who did it. Anyhow, here u have the demo in pretty much the same beta state as the compo version was. My intension with mentioning this is just that I wanna make it clear that I had no part in stretching the release this far. As u might have noticed the demo-script uses two CLI commands FADEOUT/FADEIN to blacken the CLI in between parts. If these cause any inconvinience to you, they can easily be removed or replaced with other, more appropriate, CLI utils. Experiment with the CPU util to find the best cache setting for your machine. For instance 030 databurst cache gives speedup in some parts, where it slows things down in others. None of the parts are crunched, so if you think you have the time and memory for it, go ahead and crunch away. I tested it on 030 and 060, and you 030 users will experience some minor bugs and a less than desireable framerate. If the demo stops in between parts, you most probably ran out of memory, and you ougtha give it another shot with a clean bootup+setpatch. /Boogeyman^Scoopex