· ___ ______ ___ ___ ___ __\______ __ _ ______ _______ ______ ._) _)____) ._ (_) _\/ _ \_) _\/ _ \ ._ (_____) \\_) ._ (__) ._ (__) __/__ |_ \ / l/ ( / _ ( / l/ _ \ l/ l/ _/__ _) / ./ · _/. /_ .__\/ (___\/ /_ . ) . /_ .___\ / ` _/. -|________|_______|--/______ _ /___________|_______|_______|-/______/_______|- .. .::: .::: :::: .::: ::: .:: ::: ::::. :::: ::: ::: :::: `:::::::::. :: :::: ·::: :::. :::: ::: - -[aBHO]-------------------`::::::::'--------::-------------[cOMMODORE·64]- - INTERNATIONAL KARATE + (PLUS) COMPO (by The Watcher/TUHB) INFO FILE V1.01 . | The Main Story ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---ùùùúú The times they are a'changin. Video games are getting fancier and fancier, and so are the computers needed to run them. Ask yourself: When was the last time you played a computer game that had less than 256 (or even 16 million or more) colours? When was the last time you played a game that fitted on a single diskette (people under 15 years old: diskettes are those small rectangle-shaped thingies your old man uses to store his wordperfect 5.1 documents on)? And, most importantly, when was the last time you played a game that was actually so good it kept you trying again and again time after time? I'll bet you can't even remember! And while the games get larger, with more realistic grafix and better-than-cd-quality music the whole fun of actually playing the games seems to be slipping away. Well, all this ends *NOW*! Let us take you back to the old days, to the times when the hearts of more than just one generation started to pound faster because of a single machine, the Commodore 64! With it's (at the time) astounding amount of memory of 64(!!!) kb, it's fancy 16 colors, it's dazzling resolutoin of 320x200 pixels and it's earpounding 3-voice SID sound chip, it changed the life of millions of people. We would like to invite you to join a competition on this miraculous machine, a competition in the finest two-player beat'em-up ever: INTERNATIONAL KARATE + No gore-mode, no spine-ripping, no push-as-many-buttons-as-fast-as-you-can combo's, no unblockable deathmoves, nope, just good old kicking-the-sh*t-out- of-eachother-and-the-computerplayer fun! (With an occasional punch in the nuts... ehrrr...stomach, that is.) Now I can hear you ask: "How could I join? I don't even _have_ a C64!". Well, have no fear. With it's >100Mhz CPU speed and it's 32-voice 64bit digital soundcards, the modern p.c. actually is capable of doing a reasonably good simulation of this <1Mhz 3-voice phenomenon. A C64-simulator and an emulator-version of the game will be supplied to everyone that asks for it, so that no-one will have an excuse not to compete in the epic battle of the decade! And an epic battle it will be, for you will be fighting for the holy grail among prizes: A CD-rom filled with hundreds, if not thousands of c64 games and tunes, plus all necessary emulators and players needed to be able to fully enjoy them! Play all those golden classics that form the root of all games, knowing in your heart that you have won them by being the best there is, in the greates game ever, on the only system that really matters! . | Information ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---ùùùúú Ok, enough with the sales-talk, here is some actual info: What: International Karate+ compo on the C64 (emulator) Where: The Takeover'98 demoparty in Eindhoven, The Netherlands When: 15/16/17 may/1998 (ok so the compo will probably be on the 16th) Who: You! Sign up on the party or sign up _now_ by mailing me on the address mentioned below. The actual rules for the compo still have to be worked out, and will be announced at the party itself. At the moment I'm thinkin along the lines of the following compo-system: 1. The contestants are divided into pairs 2. Each pair plays 5 games. A game ends as soon as one of the players is out 3. Loosers are out, winners go on to the next round (back to step 1) This system obviously has it's flaws. The final rules will probably be based on the actual number of contestants. To keep things going, we will need to be playing at several computers at the same time. Now the coolest thing would be if we had something like a corner with 10 computers (maybe even some real C64's?) in it orso, but will probably not be realizible. If anyone has any ideas on this or any other related matter, please mail me a.s.a.p.! . | Contact information ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---ùùùúú If you want to contact me for any reason (questions, suggestions, donations, downloading the game, entering the compo), use any these ways: E-mail me at 144076pp@student.eur.nl Snailmail me at C64 IK+ Compo Frans Halsstraat 27 2712JS Zoetermeer The Netherlands (duuuh) You can also dial in at Alumina BBS (+31-(0)71-5790411), and leave a message for The Watcher. You can always use this great BBS to download whatever C64 goodies you might wish for. (Yes I know I am spamming, but it still is the Truth!) . | Greetings ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---ùùùúú Well, greets & thanx for this invition and compo fly out to: - Vertigo, for being such a great supplier of C64 goodies - Sweex, for coding the official invitation-intro! - Roque, for being such a "loeibotte" C64-coder and a great C64 fan in general - Deadline, for supplying LOTS of c64 stuff and maybe even some intro-thingy! - Boz, for doing such a stylish imitation of Hubbard's IK-tune - The Mad Maniac, for providing the hardware to burn the prize cd! - aBHO, for doing the ascii logo really REALLY fast! - The guys from the High Voltage Sid Collection, for making such a great compilation of C64 tunes! - All those people that worked at C64 emulator-projects over the years - The Takeover'98 organisation crew, for actually responding ;-))) - All sceners supporthing the idea of this compo - All C64 fans and codes out there, you keep the C64 scene alive and kicking! Thanks for reading all through this document, see you all at Takeover'98! C64 lives, The Watcher^TUHB (aka Sprout on IRC) . | Disclaimer ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---ùùùúú [--------------------------------------------------------------------------- DISCLAIMER: IF ANYONE DARES TO COME TO ME AND COMPLAIN ABOUT HOW LOUSY THIS COMPETITION WAS ORGANIZED, I WILL DEMONSTRATE MY REAL-LIFE VERSION OF THE INTERNATIONAL KARATE LOW-PUNCH ON THAT PERSON. I AM DOING THIS JUST FOR FUN, AND I AM QUITE BUSY WITH OTHER STUFF, TOO. BUT WHAT IS EVEN MORE IMPORTANT: I ASK FOR YOUR COOPERATION IN THIS DOCUMENT, SO IF YOU DON'T GIVE ANY, IT IS YOUR OWN F*CKING FAULT IF THE COMPO DOESN'T WORK OUT AS COOL AS PLANNED. SO DON'T HESITATE TO MAIL ME IF YOU HAVE _ANY_ IDEAS. THANK YOU. ---------------------------------------------------------------------------]