::::::::
Slach4Invitation/SlachParty4.txt
::::::::
Come to the Slach Party 4 In France !!!
8-11 august 2002.
St caprais de bordeaux - france
see: http://slach.fr.st for more details.
don't hesitate to mail us also.
krabob@free.fr
Like each year a new intro invitation to that real scene party.
krabob : code
unison : chiptune
zaac : gfx
bla(sterone) : oldschool font.
All elite french & south european scene will be there.
Amiga & PC demo contest are ->2<- contests. also 64Kb intro contests.
No gamerz ! Alcool and booze allowed. Great organisation !
the room is specially organized for fun !!
a special crash-compo team will come with a full truck of machines to destroy.
8bit computer museum with more than 50 rares specimens.
The informations in the intro are all true:
the first prize for the amiga demo competion will be the first pegasos
(PPC G3+pci+agp amiga-like with morphos) ever realeased to a non-developper persons
no doubt it will be send to the winner within a month (thanks thendic !)
See demonstrations of it and H24 demos on the big screen.
food, all that, that's OK.... Let you go at the SLACH.
Thinks that it's summer and the ocean is not so far from the place !!
free for girlz and foreigners.
Note: this intro use the demomaker -KARATE- more info on k-fighter.net
::::::::
Slach4Invitation/data/s_boot1.txt
::::::::
bootscript1 |0|1
bootscript1
bootpart1 |500 |0|1
redim |0.2|0.2|0.8|0.8| |0.2|0.2|0.8|0.8|
red |0|0.4|1|0.6| redim |0|0|1|1| redim
black |0.01| 0.41 | 0.99 | 0.59 | redim |0|0|1|1| redim
progbar |0.02|0.42|0.98 | 0.58 | redim |0|0|1|1| redim
imch1 |data/littlechild1.iff
imch2 |data/littlechild2.iff
bootpart1
SetPalette
imch1
FillRC
red
CTE|32
FillRC
black
CTE|0
from0to100 | 0,0.02 | 500,0.98
SetRect
progbar
CTE|0.02
CTE|0.42
AFT| from0to100 | 0 | 0
CTE|0.58
4CTE|0|0|1|1
FillRC
progbar
CTE|20
sprite
imch1
4CTE|0|0.38|0.2|0.56
sprite
imch2
4CTE|0.85|0.38|1|0.56
::::::::
Slach4Invitation/data/script.txt
::::::::
+---------------------------------------+
| Slach Party 4 Invitation |
+---------------------------------------+
---------------------------------------------
Objects
coltab1 | data/ctable.iff |0|200|200|255
coltab2 | data/ctable.iff |1| 255| 30| 30
-----------------------------------------------------
a music
DBMmusic | data/Unisonfc1.DBM
---------------------------------------------
mainscript |0|1 the main script to play...
logodonf | data/logodonf.iff
text1 | data/text1.iff
IMfl1 | data/flare1.iff
bascule | data/combine.iff
imfenetre | data/fenetre.iff
bmft |data/fonts1.iff|32|32|8|abcdefghijklmnopqrstuvwxyz0123456789 !?'[],-.
ttext2 | so you can see
cam_1 |0|0|0|0|0|0|1
introrec |0|0|1|1||0|0|1|1|
grannyback |0|0.0|1|0.8||0.1|-0.1|0.9|0.9|
grannyrec |0.14|0.0|0.86|0.8||0.1|-0.1|0.9|0.9|
textrec |0|0.8|1|1| |0|0.8|1|1|
--------------------------------------------------
mainscript
start_part | 700 | 0 | 1 775 -> the last 75 are ench.
scene_part | 10000 | 0 | 1
--------------------------------------------------
/// grannyscriptback
grannyback_part1 | 2400 | 0 | 1
grannyback_part2 | 1200 | 0 | 1
grannyback_part4 | 200 | 200 | 1
grannyback_part3 | 1500 | 0 | 1
grannyback_part4 | 1500 | 0 | 1
grannyback_part1 | 500 | 0 | 1
grannyback_part2 | 500 | 0 | 1
grannyback_part3 | 500 | 0 | 1
grannyback_part4 | 500 | 0 | 1
grannyback_part1 | 500 | 0 | 1
grannyback_part2 | 1500 | 0 | 1
grannyback_part3 | 1500 | 0 | 1
grannyback_part4 | 1500 | 0 | 1
grannyback_part1 | 500 | 0 | 1
grannyback_part2 | 1500 | 0 | 1
grannyback_part3 | 1500 | 0 | 1
grannyback_part4 | 1500 | 0 | 1
///
/// grannyscriptfront
grannyfront_part0 | 150 | 0 | 1 chaining
grannyfront_part1 | 500000 | 0 | 1
///
/// textscript
text_part1 | 700 | 0 | 1
text_part2 | 1200 | 0 | 1
text_part3 | 300 | 0 | 1
text_part3b | 100 | 0 | 1
text_part4 | 300 | 0 | 1
text_part5 | 500 | 0 | 1
text_part6 | 500 | 0 | 1
text_part1 | 700 | 0 | 1
text_part2 | 1200 | 0 | 1
text_part3 | 300 | 0 | 1
text_part3b | 100 | 0 | 1
text_part4 | 300 | 0 | 1
text_part5 | 500 | 0 | 1
text_part6 | 500 | 0 | 1
text_part1 | 700 | 0 | 1
text_part2 | 1200 | 0 | 1
text_part3 | 300 | 0 | 1
text_part3b | 100 | 0 | 1
text_part4 | 300 | 0 | 1
text_part5 | 500 | 0 | 1
text_part6 | 500 | 0 | 1
text_part1 | 700 | 0 | 1
text_part2 | 1200 | 0 | 1
text_part3 | 300 | 0 | 1
text_part3b | 100 | 0 | 1
text_part4 | 300 | 0 | 1
text_part5 | 500 | 0 | 1
text_part6 | 500 | 0 | 1
text_part1 | 700 | 0 | 1
text_part2 | 1200 | 0 | 1
text_part3 | 300 | 0 | 1
text_part3b | 100 | 0 | 1
text_part4 | 300 | 0 | 1
text_part5 | 500 | 0 | 1
text_part6 | 500 | 0 | 1
///
--------------------------------------------------------
/// granny_macro
grant_defr | 0,0 | 600,0.0 | 800,0.1 |2200,0.1|2400,-0.5|2500,-0.5
|2600,0|2800,1 |3000,0.1 |3500,0.1|3600,0.2|3700,0|4000,0
grant_ampl | 0,0.0 | 3000,0 |3400,0.4 |3500,-0.4|3600,0|3800,0|
4000,0.2 | 4200,0.2|4400,0
Twirl
grannyrec
bascule
cte|0.5|1|0.25 ofsx
cte|0.48|1|0.25 ofsY
SIN|0|1.1|0.4 start angle
aftmod | grant_defr |0|0 amp. angle
sin|0|0.8|0.6 freq angle
sin|0|0.8|0.01 start dist.
aftmod|grant_ampl|0|0 amp.dist
cte|8 freq dist
CTE|1 mapping type
///
--------------------------------------------------------
/// grannyback_part1
--------------------------------------------
Warper
grannyback
text1
CTE|0.5 a zoomx rate
CTE|0.5 a zoomy rate
SIN|0|0.1|0.03 texture offset x
COS|0|0.1|0.03 texture offset Y
CTE|0.1 amplitude of deformation
CTE|0.8 frequency of deformation
SIN|0|0.2|2 X offset of the deformation
COS|0|0.15|2 Y...
CTE|0 mapping type
Sprite
grannyback
imfenetre
bounce|200|300|2500|-0.4|-0.1
CTE|0.1
bounce|200|280|2500|-0.2|0.3
CTE|0.5
///
--------------------------------------------------------
/// grannyback_part2
--------------------------------------------
FillRC grannyrec cte| 0
setcamcoord
cam_1
2cte|0|0
aff|0|4
aff|0|0.001
aff|0|0.003
aff|0|0.002
cte|0.3
Tunnel
grannyback
text1
cam_1 camera
CTE|2 ceiling dist.
CTE|0.25 zoomtxtV
CTE|0 ?
CTE|0 ?
CTE|0 mapping type
Sprite
grannyback
imch1
bounce|200|300|800|-0.4|-0.1
CTE|0.2
bounce|200|280|800|-0.2|0.3
CTE|0.4
///
--------------------------------------------------------
/// grannyback_part3
--------------------------------------------
FillRC grannyrec cte| 0
Warper
grannyback the rectangle where to draw (default)
text1 the 256x256 texture to deform
CTE|0.1 a zoomx rate
CTE|0.8 a zoomy rate
aff |0|0.04 texture offset x
COS|0|0.5|0.3 texture offset Y
CTE|1.2 amplitude of deformation
CTE|0.5 frequency of deformation
SIN|0|0.4|0 X offset of the deformation
aff|0|0.00 Y...
CTE|0 mapping type
Sprite
grannyback
imch1
bounce|400|500|800|-0.5|-0.1
CTE|0.2
bounce|400|580|800|-0.3|0.3
CTE|0.4
Sprite
grannyback
imch2
bounce|200|300|700|1.2|0.8
CTE|0.2
bounce|200|280|700|1.4|0.950
CTE|0.4
///
--------------------------------------------------------
/// grannyback_part4
--------------------------------------------
FillRC grannyback cte| 0
MultiZoomLight
grannyback
IMfl1
CTE|11 nbpartc
CTE|0.5 xcent
CTE|0.5 ycent
CTE|12 zFar
CTE|1.5 zNear
CTE|0 xc space
CTE|0 yc space
CTE|1 FOV
CTE|0.5 Xsize rate
CTE|0.5 Ysize rate
AFF|0|0.1 Z move
CTE|0.7 Ray
CTE|0.0000 forceX
CTE|0.0000 forceY
coltab1
cte|1|6|0
MultiZoomLight
grannyback
IMfl1
CTE|13 nbpartc
CTE|0.5 xcent
CTE|0.5 ycent
CTE|12 zFar
CTE|1.5 zNear
CTE|0 xc space
CTE|0 yc space
CTE|1 FOV
CTE|0.5 Xsize rate
CTE|0.5 Ysize rate
AFF|0|0.1 Z move
CTE|0.7 Ray
CTE|0.0000 forceX
CTE|0.0000 forceY
coltab2
cte|1|6|0
RadialBlur
grannyback
coltab1
cte |0.5
cte|0.5
cte|0.5|1.5| 0.03
cte| 0.5
MotionBlur
grannyback
coltab1
///
--------------------------------------------------------
/// grannyfront_part1
--------------------------------------------
///
--------------------------------------------------------
/// grannyfront_part0
--------------------------------------------
------------------------------------
zzbc1 | 0,0 | 150,-14
setcamcoord
cam_1
2cte|0|0
aft | zzbc1 | 0 | 0
4cte|0|0|0|1 o1 o2 o3 fov
SetRect
introrec
4cam |cam_1|2|2|0|0|2
4cte |0|0|1|1
Playpart
start_part
aff|700|1
///
--------------------------------------------------------
/// scene_part
setpalette
imfenetre we have seen each image stands for a 256 color palette too.
PlayScript
grannyscriptback
aff|0|1
------------------------------------
PlayPart granny_macro aff| 0|1
PlayScript
textscript
aff|0|1
-------------------------------------------
PlayScript
grannyscriptfront
aff|0|1
///
--------------------------------------------------------
/// text_part1
--------------------------------------------
FillRC textrec cte|0
--------------- display scroltext
txts1 | the slach party 4 invitation
mvttxtx1 | 0,1|100,1 | 800,-2.5
setcamcoord
cam_1
bounce|0|150|400|-4|3 -4 3
cte |3|1.5|1
bounce|0|200|400|-1|-12
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts1
cte | 1000 number of char before return.
cte | 140 max number of char to draw.
cte | 0 char start offset
aft |mvttxtx1|0|0
cte |0.1
aft |mvttxtx1|0|0.0625
cte|0.9
RadialBlur
introrec
coltab1
aft| xradtx|0|0
sin|0.5 |0.4|0.4
sin| 0.90|1.4|0.08
cte| 0.95
///
--------------------------------------------------------
/// text_part2
--------------------------------------------
FillRC textrec cte|0
--------------- display scroltext
txts2 |
this year in+
bordeaux +
france +
+
8-11 august+
2002
mvttxty1 | 0,-1|100,0.75|250,0.75|400,2.25 | 600,2.25
mvttxtz1 | 0,-0.1|600,-0.1|1000,-6
setcamcoord
cam_1
cte|0.50
aft|mvttxty1|0|0
aft|mvttxtz1|0|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts2
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.09|0.5|0|0|1
--------------------------
txts2b | amiga
mvttxtxb | 0,1|700,1 |900,0.39
mvttxtxbz | 0,0| 1100,0|1200,0.9
setcamcoord
cam_1
aft|mvttxtxb|0|0
cte|0
aft|mvttxtxbz|0|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts2b
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.08|1|0|0|1
--------------------------
txts2c | demo
mvttxtxc | 0,-0.55|700,-0.55 |900,-0.1
setcamcoord
cam_1
aft|mvttxtxc|0|0
cte|0
aft|mvttxtxbz|0|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts2c
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.1|1|0|0|1
RadialBlur
introrec
coltab1
aft| xradtx|0|0
sin|0.5 |0.4|0.4
sin| 0.90|1.4|0.08
cte| 0.95
///
--------------------------------------------------------
/// text_part3
--------------------------------------------
FillRC textrec cte|0
--------------------------
txts3a | ! contest !
setcamcoord
cam_1
cte|0.5
cte|0
cos|0|1.5|0.5
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts3a
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.1|1|0|0|1
RadialBlur
textrec
coltab1
cte |0.5
sin|0.5 |0.4|0.4
cte| 0.97
cte| 0.97
///
--------------------------------------------------------
/// text_part3b
--------------------------------------------
FillRC textrec cte|0
--------------------------
setcamcoord
cam_1
cte|0.5
cte|0
cos|0|3|0.5
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts3a
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.1|1|0|0|1
RadialBlur
textrec
coltab1
cte |0.5
sin|0.5 |0.4|0.4
sin|0.8|3| 0.15
cos|0.8|2|0.15
///
--------------------------------------------------------
/// text_part4
--------------------------------------------
FillRC textrec cte|0
--------------------------
txts4a | -first prize-
setcamcoord
cam_1
cte|0.5
cte|0
cte|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts4a
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
cte|0
sin|0.5|1.5|0.4
cte|0.0769
sin|0.5|1.5|-0.4
MotionBlur
textrec
coltab1
RadialBlur
textrec
coltab1
cte |0.5
sin|0.5 |0.4|0.4
cte| 0.97
cte| 0.97
///
--------------------------------------------------------
/// text_part5
--------------------------------------------
FillRC textrec cte|0
--------------------------
txts5a | 1 pegasos !
pegazz | 0,-10 |100,0 |110,-0.2|120,-0|130,-0.2 |140,-0.1|150,-0.2 |400,-0.2|500,0.9
setcamcoord
cam_1
cte|0.5
cte|0
aft|pegazz|0|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts5a
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.1|1|0|0|1
< Pa> cte|0
< Pa> sin|0.5|1.5|0.4
< Pa> cte|0.0769
< Pa> sin|0.5|1.5|-0.4
MotionBlur
textrec
coltab1
RadialBlur
textrec
coltab1
cte |0.5
cte|0.5
sin|0.95|1.5| 0.03
cte| 0.97
///
--------------------------------------------------------
/// text_part6
--------------------------------------------
FillRC textrec cte|0
--------------------------
txts6 | slach.fr.st
slzz | 0,0.8 |150,-0.2
slzy | 0,0 |425,0|500,-1.2
setcamcoord
cam_1
cte|0.5
aft|slzy|0|0
aft|slzz|0|0
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
textrec
bmft
txts6
cte | 14 number of char before return.
cte | 1400 max number of char to draw.
cte | 0 char start offset
4cam|cam_1|0.1|1|0|0|1
< Pa> cte|0
< Pa> sin|0.5|1.5|0.4
< Pa> cte|0.0769
< Pa> sin|0.5|1.5|-0.4
MotionBlur
textrec
coltab1
RadialBlur
textrec
coltab1
cte |0.5
cte|0.5
sin|0.95|1.5| 0.03
cte| 0.97
///
--------------------------------------------------------
/// start_part
setpalette
imfenetre we have seen each image stands for a 256 color palette too.
--------------- throw the music
PlayDBM
DBMmusic
--------------------------------------------
FillRC introrec cte| 0
------------------------------------
setcamcoord
cam_1
2cte|0|0
bounce|0|75|20000|0|-2
4cte|0|0|0|1 o1 o2 o3 fov
SpritePlain
introrec
logodonf -4 3
4cam |cam_1|1|1|0|0|0
--------------- display scroltext
ttexts1 | mankind
setcamcoord
cam_1
bounce|0|150|400|-4|3 -4 3
cte |3|1.5|1
bounce|0|200|400|-1|-12
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
introrec
bmft
ttexts1
cte | 1000 number of char before return.
cte | 14 max number of char to draw.
cte | 0 char start offset
4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter.
--------------- display scroltext
ttexts2 | ukonx wipe
setcamcoord
cam_1
bounce|50|200|450|10|5 -4 3
cte |1|1.5|1
bounce|50|250|450|-1|-12
4cte|0|0|0|1 o1 o2 o3 fov
DisplayText
introrec
bmft
ttexts2
cte | 1000 number of char before return.
cte | 14 max number of char to draw.
cte | 0 char start offset
4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter.
--------------- display scroltext
ttexts3 | lucis magia
setcamcoord
cam_1
bounce|100|250|500|-5|5 -4 3
cte |-1|1.5|1
bounce|100|300|500|-1|-12
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
introrec
bmft
ttexts3
cte | 1000 number of char before return.
cte | 14 max number of char to draw.
cte | 0 char start offset
4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter.
--------------- display scroltext
ttexts4 | -present-
setcamcoord
cam_1
bounce|150|300|550|6|4 -4 3
cte |-3|1.5|1
bounce|150|350|550|-1|-12
4cte|0|0|0|1 o1 o2 o3 fov
DisplayTextPlain
introrec
bmft
ttexts4
cte | 1000 number of char before return.
cte | 14 max number of char to draw.
cte | 0 char start offset
4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter.
xradtx | 0,1 | 150,0.1 | 200,0.9 | 250,0.1 | 350,0.95 |400,0.05|550,1
RadialBlur
introrec
coltab1
aft| xradtx|0|0
sin|0.5 |0.8|0.4
sin| 0.90|1.4|0.08
cte| 0.95
///