:::::::: Slach4Invitation/SlachParty4.txt :::::::: Come to the Slach Party 4 In France !!! 8-11 august 2002. St caprais de bordeaux - france see: http://slach.fr.st for more details. don't hesitate to mail us also. krabob@free.fr Like each year a new intro invitation to that real scene party. krabob : code unison : chiptune zaac : gfx bla(sterone) : oldschool font. All elite french & south european scene will be there. Amiga & PC demo contest are ->2<- contests. also 64Kb intro contests. No gamerz ! Alcool and booze allowed. Great organisation ! the room is specially organized for fun !! a special crash-compo team will come with a full truck of machines to destroy. 8bit computer museum with more than 50 rares specimens. The informations in the intro are all true: the first prize for the amiga demo competion will be the first pegasos (PPC G3+pci+agp amiga-like with morphos) ever realeased to a non-developper persons no doubt it will be send to the winner within a month (thanks thendic !) See demonstrations of it and H24 demos on the big screen. food, all that, that's OK.... Let you go at the SLACH. Thinks that it's summer and the ocean is not so far from the place !! free for girlz and foreigners. Note: this intro use the demomaker -KARATE- more info on k-fighter.net :::::::: Slach4Invitation/data/s_boot1.txt ::::::::
bootscript1 |0|1
bootscript1 bootpart1 |500 |0|1 redim |0.2|0.2|0.8|0.8| |0.2|0.2|0.8|0.8| red |0|0.4|1|0.6| redim |0|0|1|1| redim black |0.01| 0.41 | 0.99 | 0.59 | redim |0|0|1|1| redim progbar |0.02|0.42|0.98 | 0.58 | redim |0|0|1|1| redim imch1 |data/littlechild1.iff imch2 |data/littlechild2.iff bootpart1 SetPalette imch1 FillRC red CTE|32 FillRC black CTE|0 from0to100 | 0,0.02 | 500,0.98 SetRect progbar CTE|0.02 CTE|0.42 AFT| from0to100 | 0 | 0 CTE|0.58 4CTE|0|0|1|1 FillRC progbar CTE|20 sprite imch1 4CTE|0|0.38|0.2|0.56 sprite imch2 4CTE|0.85|0.38|1|0.56 :::::::: Slach4Invitation/data/script.txt :::::::: +---------------------------------------+ | Slach Party 4 Invitation | +---------------------------------------+ --------------------------------------------- Objects coltab1 | data/ctable.iff |0|200|200|255 coltab2 | data/ctable.iff |1| 255| 30| 30 ----------------------------------------------------- a music DBMmusic | data/Unisonfc1.DBM ---------------------------------------------
mainscript |0|1
the main script to play... logodonf | data/logodonf.iff text1 | data/text1.iff IMfl1 | data/flare1.iff bascule | data/combine.iff imfenetre | data/fenetre.iff bmft |data/fonts1.iff|32|32|8|abcdefghijklmnopqrstuvwxyz0123456789 !?'[],-. ttext2 | so you can see cam_1 |0|0|0|0|0|0|1 introrec |0|0|1|1||0|0|1|1| grannyback |0|0.0|1|0.8||0.1|-0.1|0.9|0.9| grannyrec |0.14|0.0|0.86|0.8||0.1|-0.1|0.9|0.9| textrec |0|0.8|1|1| |0|0.8|1|1| -------------------------------------------------- mainscript start_part | 700 | 0 | 1 775 -> the last 75 are ench. scene_part | 10000 | 0 | 1 -------------------------------------------------- /// grannyscriptback grannyback_part1 | 2400 | 0 | 1 grannyback_part2 | 1200 | 0 | 1 grannyback_part4 | 200 | 200 | 1 grannyback_part3 | 1500 | 0 | 1 grannyback_part4 | 1500 | 0 | 1 grannyback_part1 | 500 | 0 | 1 grannyback_part2 | 500 | 0 | 1 grannyback_part3 | 500 | 0 | 1 grannyback_part4 | 500 | 0 | 1 grannyback_part1 | 500 | 0 | 1 grannyback_part2 | 1500 | 0 | 1 grannyback_part3 | 1500 | 0 | 1 grannyback_part4 | 1500 | 0 | 1 grannyback_part1 | 500 | 0 | 1 grannyback_part2 | 1500 | 0 | 1 grannyback_part3 | 1500 | 0 | 1 grannyback_part4 | 1500 | 0 | 1 /// /// grannyscriptfront grannyfront_part0 | 150 | 0 | 1 chaining grannyfront_part1 | 500000 | 0 | 1 /// /// textscript text_part1 | 700 | 0 | 1 text_part2 | 1200 | 0 | 1 text_part3 | 300 | 0 | 1 text_part3b | 100 | 0 | 1 text_part4 | 300 | 0 | 1 text_part5 | 500 | 0 | 1 text_part6 | 500 | 0 | 1 text_part1 | 700 | 0 | 1 text_part2 | 1200 | 0 | 1 text_part3 | 300 | 0 | 1 text_part3b | 100 | 0 | 1 text_part4 | 300 | 0 | 1 text_part5 | 500 | 0 | 1 text_part6 | 500 | 0 | 1 text_part1 | 700 | 0 | 1 text_part2 | 1200 | 0 | 1 text_part3 | 300 | 0 | 1 text_part3b | 100 | 0 | 1 text_part4 | 300 | 0 | 1 text_part5 | 500 | 0 | 1 text_part6 | 500 | 0 | 1 text_part1 | 700 | 0 | 1 text_part2 | 1200 | 0 | 1 text_part3 | 300 | 0 | 1 text_part3b | 100 | 0 | 1 text_part4 | 300 | 0 | 1 text_part5 | 500 | 0 | 1 text_part6 | 500 | 0 | 1 text_part1 | 700 | 0 | 1 text_part2 | 1200 | 0 | 1 text_part3 | 300 | 0 | 1 text_part3b | 100 | 0 | 1 text_part4 | 300 | 0 | 1 text_part5 | 500 | 0 | 1 text_part6 | 500 | 0 | 1 /// -------------------------------------------------------- /// granny_macro grant_defr | 0,0 | 600,0.0 | 800,0.1 |2200,0.1|2400,-0.5|2500,-0.5 |2600,0|2800,1 |3000,0.1 |3500,0.1|3600,0.2|3700,0|4000,0 grant_ampl | 0,0.0 | 3000,0 |3400,0.4 |3500,-0.4|3600,0|3800,0| 4000,0.2 | 4200,0.2|4400,0 Twirl grannyrec bascule cte|0.5|1|0.25 ofsx cte|0.48|1|0.25 ofsY SIN|0|1.1|0.4 start angle aftmod | grant_defr |0|0 amp. angle sin|0|0.8|0.6 freq angle sin|0|0.8|0.01 start dist. aftmod|grant_ampl|0|0 amp.dist cte|8 freq dist CTE|1 mapping type /// -------------------------------------------------------- /// grannyback_part1 -------------------------------------------- Warper grannyback text1 CTE|0.5 a zoomx rate CTE|0.5 a zoomy rate SIN|0|0.1|0.03 texture offset x COS|0|0.1|0.03 texture offset Y CTE|0.1 amplitude of deformation CTE|0.8 frequency of deformation SIN|0|0.2|2 X offset of the deformation COS|0|0.15|2 Y... CTE|0 mapping type Sprite grannyback imfenetre bounce|200|300|2500|-0.4|-0.1 CTE|0.1 bounce|200|280|2500|-0.2|0.3 CTE|0.5 /// -------------------------------------------------------- /// grannyback_part2 -------------------------------------------- FillRC grannyrec cte| 0 setcamcoord cam_1 2cte|0|0 aff|0|4 aff|0|0.001 aff|0|0.003 aff|0|0.002 cte|0.3 Tunnel grannyback text1 cam_1 camera CTE|2 ceiling dist. CTE|0.25 zoomtxtV CTE|0 ? CTE|0 ? CTE|0 mapping type Sprite grannyback imch1 bounce|200|300|800|-0.4|-0.1 CTE|0.2 bounce|200|280|800|-0.2|0.3 CTE|0.4 /// -------------------------------------------------------- /// grannyback_part3 -------------------------------------------- FillRC grannyrec cte| 0 Warper grannyback the rectangle where to draw (default) text1 the 256x256 texture to deform CTE|0.1 a zoomx rate CTE|0.8 a zoomy rate aff |0|0.04 texture offset x COS|0|0.5|0.3 texture offset Y CTE|1.2 amplitude of deformation CTE|0.5 frequency of deformation SIN|0|0.4|0 X offset of the deformation aff|0|0.00 Y... CTE|0 mapping type Sprite grannyback imch1 bounce|400|500|800|-0.5|-0.1 CTE|0.2 bounce|400|580|800|-0.3|0.3 CTE|0.4 Sprite grannyback imch2 bounce|200|300|700|1.2|0.8 CTE|0.2 bounce|200|280|700|1.4|0.950 CTE|0.4 /// -------------------------------------------------------- /// grannyback_part4 -------------------------------------------- FillRC grannyback cte| 0 MultiZoomLight grannyback IMfl1 CTE|11 nbpartc CTE|0.5 xcent CTE|0.5 ycent CTE|12 zFar CTE|1.5 zNear CTE|0 xc space CTE|0 yc space CTE|1 FOV CTE|0.5 Xsize rate CTE|0.5 Ysize rate AFF|0|0.1 Z move CTE|0.7 Ray CTE|0.0000 forceX CTE|0.0000 forceY coltab1 cte|1|6|0 MultiZoomLight grannyback IMfl1 CTE|13 nbpartc CTE|0.5 xcent CTE|0.5 ycent CTE|12 zFar CTE|1.5 zNear CTE|0 xc space CTE|0 yc space CTE|1 FOV CTE|0.5 Xsize rate CTE|0.5 Ysize rate AFF|0|0.1 Z move CTE|0.7 Ray CTE|0.0000 forceX CTE|0.0000 forceY coltab2 cte|1|6|0 RadialBlur grannyback coltab1 cte |0.5 cte|0.5 cte|0.5|1.5| 0.03 cte| 0.5 MotionBlur grannyback coltab1 /// -------------------------------------------------------- /// grannyfront_part1 -------------------------------------------- /// -------------------------------------------------------- /// grannyfront_part0 -------------------------------------------- ------------------------------------ zzbc1 | 0,0 | 150,-14 setcamcoord cam_1 2cte|0|0 aft | zzbc1 | 0 | 0 4cte|0|0|0|1 o1 o2 o3 fov SetRect introrec 4cam |cam_1|2|2|0|0|2 4cte |0|0|1|1 Playpart start_part aff|700|1 /// -------------------------------------------------------- /// scene_part setpalette imfenetre we have seen each image stands for a 256 color palette too. PlayScript grannyscriptback aff|0|1 ------------------------------------ PlayPart granny_macro aff| 0|1 PlayScript textscript aff|0|1 ------------------------------------------- PlayScript grannyscriptfront aff|0|1 /// -------------------------------------------------------- /// text_part1 -------------------------------------------- FillRC textrec cte|0 --------------- display scroltext txts1 | the slach party 4 invitation mvttxtx1 | 0,1|100,1 | 800,-2.5 setcamcoord cam_1 bounce|0|150|400|-4|3 -4 3 cte |3|1.5|1 bounce|0|200|400|-1|-12 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts1 cte | 1000 number of char before return. cte | 140 max number of char to draw. cte | 0 char start offset aft |mvttxtx1|0|0 cte |0.1 aft |mvttxtx1|0|0.0625 cte|0.9 RadialBlur introrec coltab1 aft| xradtx|0|0 sin|0.5 |0.4|0.4 sin| 0.90|1.4|0.08 cte| 0.95 /// -------------------------------------------------------- /// text_part2 -------------------------------------------- FillRC textrec cte|0 --------------- display scroltext txts2 | this year in+ bordeaux + france + + 8-11 august+ 2002 mvttxty1 | 0,-1|100,0.75|250,0.75|400,2.25 | 600,2.25 mvttxtz1 | 0,-0.1|600,-0.1|1000,-6 setcamcoord cam_1 cte|0.50 aft|mvttxty1|0|0 aft|mvttxtz1|0|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts2 cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.09|0.5|0|0|1 -------------------------- txts2b | amiga mvttxtxb | 0,1|700,1 |900,0.39 mvttxtxbz | 0,0| 1100,0|1200,0.9 setcamcoord cam_1 aft|mvttxtxb|0|0 cte|0 aft|mvttxtxbz|0|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts2b cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.08|1|0|0|1 -------------------------- txts2c | demo mvttxtxc | 0,-0.55|700,-0.55 |900,-0.1 setcamcoord cam_1 aft|mvttxtxc|0|0 cte|0 aft|mvttxtxbz|0|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts2c cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.1|1|0|0|1 RadialBlur introrec coltab1 aft| xradtx|0|0 sin|0.5 |0.4|0.4 sin| 0.90|1.4|0.08 cte| 0.95 /// -------------------------------------------------------- /// text_part3 -------------------------------------------- FillRC textrec cte|0 -------------------------- txts3a | ! contest ! setcamcoord cam_1 cte|0.5 cte|0 cos|0|1.5|0.5 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts3a cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.1|1|0|0|1 RadialBlur textrec coltab1 cte |0.5 sin|0.5 |0.4|0.4 cte| 0.97 cte| 0.97 /// -------------------------------------------------------- /// text_part3b -------------------------------------------- FillRC textrec cte|0 -------------------------- setcamcoord cam_1 cte|0.5 cte|0 cos|0|3|0.5 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts3a cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.1|1|0|0|1 RadialBlur textrec coltab1 cte |0.5 sin|0.5 |0.4|0.4 sin|0.8|3| 0.15 cos|0.8|2|0.15 /// -------------------------------------------------------- /// text_part4 -------------------------------------------- FillRC textrec cte|0 -------------------------- txts4a | -first prize- setcamcoord cam_1 cte|0.5 cte|0 cte|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts4a cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset cte|0 sin|0.5|1.5|0.4 cte|0.0769 sin|0.5|1.5|-0.4 MotionBlur textrec coltab1 RadialBlur textrec coltab1 cte |0.5 sin|0.5 |0.4|0.4 cte| 0.97 cte| 0.97 /// -------------------------------------------------------- /// text_part5 -------------------------------------------- FillRC textrec cte|0 -------------------------- txts5a | 1 pegasos ! pegazz | 0,-10 |100,0 |110,-0.2|120,-0|130,-0.2 |140,-0.1|150,-0.2 |400,-0.2|500,0.9 setcamcoord cam_1 cte|0.5 cte|0 aft|pegazz|0|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts5a cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.1|1|0|0|1 < Pa> cte|0 < Pa> sin|0.5|1.5|0.4 < Pa> cte|0.0769 < Pa> sin|0.5|1.5|-0.4 MotionBlur textrec coltab1 RadialBlur textrec coltab1 cte |0.5 cte|0.5 sin|0.95|1.5| 0.03 cte| 0.97 /// -------------------------------------------------------- /// text_part6 -------------------------------------------- FillRC textrec cte|0 -------------------------- txts6 | slach.fr.st slzz | 0,0.8 |150,-0.2 slzy | 0,0 |425,0|500,-1.2 setcamcoord cam_1 cte|0.5 aft|slzy|0|0 aft|slzz|0|0 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain textrec bmft txts6 cte | 14 number of char before return. cte | 1400 max number of char to draw. cte | 0 char start offset 4cam|cam_1|0.1|1|0|0|1 < Pa> cte|0 < Pa> sin|0.5|1.5|0.4 < Pa> cte|0.0769 < Pa> sin|0.5|1.5|-0.4 MotionBlur textrec coltab1 RadialBlur textrec coltab1 cte |0.5 cte|0.5 sin|0.95|1.5| 0.03 cte| 0.97 /// -------------------------------------------------------- /// start_part setpalette imfenetre we have seen each image stands for a 256 color palette too. --------------- throw the music PlayDBM DBMmusic -------------------------------------------- FillRC introrec cte| 0 ------------------------------------ setcamcoord cam_1 2cte|0|0 bounce|0|75|20000|0|-2 4cte|0|0|0|1 o1 o2 o3 fov SpritePlain introrec logodonf -4 3 4cam |cam_1|1|1|0|0|0 --------------- display scroltext ttexts1 | mankind setcamcoord cam_1 bounce|0|150|400|-4|3 -4 3 cte |3|1.5|1 bounce|0|200|400|-1|-12 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain introrec bmft ttexts1 cte | 1000 number of char before return. cte | 14 max number of char to draw. cte | 0 char start offset 4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter. --------------- display scroltext ttexts2 | ukonx wipe setcamcoord cam_1 bounce|50|200|450|10|5 -4 3 cte |1|1.5|1 bounce|50|250|450|-1|-12 4cte|0|0|0|1 o1 o2 o3 fov DisplayText introrec bmft ttexts2 cte | 1000 number of char before return. cte | 14 max number of char to draw. cte | 0 char start offset 4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter. --------------- display scroltext ttexts3 | lucis magia setcamcoord cam_1 bounce|100|250|500|-5|5 -4 3 cte |-1|1.5|1 bounce|100|300|500|-1|-12 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain introrec bmft ttexts3 cte | 1000 number of char before return. cte | 14 max number of char to draw. cte | 0 char start offset 4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter. --------------- display scroltext ttexts4 | -present- setcamcoord cam_1 bounce|150|300|550|6|4 -4 3 cte |-3|1.5|1 bounce|150|350|550|-1|-12 4cte|0|0|0|1 o1 o2 o3 fov DisplayTextPlain introrec bmft ttexts4 cte | 1000 number of char before return. cte | 14 max number of char to draw. cte | 0 char start offset 4cam |cam_1|1|1.5|0|0|0 X1 Y1 X2 Y2 of 1st caracter. xradtx | 0,1 | 150,0.1 | 200,0.9 | 250,0.1 | 350,0.95 |400,0.05|550,1 RadialBlur introrec coltab1 aft| xradtx|0|0 sin|0.5 |0.8|0.4 sin| 0.90|1.4|0.08 cte| 0.95 ///