Exporter Report

Config file "C:\3dsmax7\scenes\TGE\Arabcastle\arabimuurilyhyt.cfg" not found.

Config file "C:\3dsmax7\scenes\TGE\Arabcastle\arabimuurilyhyt.cfg" not found.

Config file "C:\3dsmax7\scenes\TGE\Arabcastle\dtsScene.cfg" not found.
First pass:  enumerate scene...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node detail64 with parent base01
Processing Node start01 with parent base01
Processing Node Box64 with parent start01
Processing Node Box32 with parent start01
Processing Node Col-1 with parent start01
Processing Node detail32 with parent base01
Processing Node Collision-1 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found

Second pass:  put shape structure together...

Adding detail named "detail64" of size 64 to subtree "base01".
Adding detail named "detail32" of size 32 to subtree "base01".
Adding detail named "Collision-1" of size -1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "Box64" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "Box".
Adding mesh of size 64 to object "Box".
Adding node "Box32" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding mesh of size 32 to object "Box".
Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "Col".
Adding mesh of size -1 to object "Col".

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 2 detail level(s) of mesh "Box".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
    scale:            x=0.73940, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
Object offset transform for mesh dl=1:
    scale:            x=0.73940, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding object state to 1 detail level(s) of mesh "Col".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
    translation:      x=0.00000, y=0.00000, z=0.00000
    actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------

Add default node states...

Adding node rotation at time 0.000000 for node "Box64".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Box64".
  translation:     x=-0.00000, y=-0.00000, z=14.79991
---------------------------------
Adding node rotation at time 0.000000 for node "Box32".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Box32".
  translation:     x=-0.00000, y=-0.00000, z=14.79991
---------------------------------
Adding node rotation at time 0.000000 for node "Col-1".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Col-1".
  translation:     x=0.00000, y=0.00000, z=0.00000
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "Box" detail level 32.
48 verts before joining verts
48 verts after joining verts
28 faces before stripping
Using Quick, dirty, & ugly stripping method.
11 strips with average length 4.64 (range 4 to 11) and 1 reversals

Optimizing mesh "Box" detail level 64.
492 verts before joining verts
492 verts after joining verts
300 faces before stripping
Using Quick, dirty, & ugly stripping method.
123 strips with average length 4.44 (range 4 to 8) and 0 reversals

Optimizing mesh "Col" detail level -1.
24 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using Quick, dirty, & ugly stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals

Shape Hierarchy:

   Details:
      detail64, Subtree 0, objectDetail 0, size 64
      detail32, Subtree 0, objectDetail 1, size 32
      Collision-1, Subtree 0, objectDetail 2, size -1

   Subtrees:
      Subtree 0
         Box64
         Box32 --> Object Box with following details:  64 32
         Col-1 --> Object Col with following details:  -1

   Sequences:

   Material list:
   material #0: "arabmuurilyhyt".
Warnings:
Warning #101: Config file "C:\3dsmax7\scenes\TGE\Arabcastle\dtsScene.cfg" not found.

Errors:
No errors.