---------/\--------------------------------------------------- - - -- / \ __/\____ __/\_____ ________ __/\_ __ / \) (___/ / ( _/ _ (_/ / (____ / \ / ) / /_) ) /_ __/ /\ / /\ /__ / _/ / _____/ \/_/ /__ / / \ \___/ _/ \ / _/ _ _/ ) \ _/ _/\ / / \ ) \/ ) ) ) / \/ ) / / / \____/________/_________/_____/_________/ /ne7 -/ / \___\ _______\_________\_____\_________\/------ - - /_______/__________\-------------------------------- -- - ---- -- - -------------------- a t e b i t p r e s e n t s -------------- - - Ribbons, Tunnels and Techno An Ate Bit demo from evilpaul and Syphus^UpRough Writing a demo engine can be a pretty depressing task. Eventually you need to use the engine in anger - you need to actually write a demo with it to give you some much needed direction, motivation and a gentle push to fix those bugs that you keep ignoring. When those ropey test objects and effects finally make way for something that looks and feels like a real demo.. you'll find it all worthwhile. So imagine yourself with less than a month to go before Sundown and realising that you haven't planned to make anything for it. Then remember that you've got a 50% finished engine and decide to start work on something. That's where this demo comes from. Greetings to the usual suspects. -------------------------------------------------------------- - - -- Problems? Mail: ftp@scene.org as of November 2007 ___ __ __ ____ Scene.org! / //_____ _ __/ //_____. _____ __/ //_____. _____ _\\_ /___ ___ \__ /_ _____. _/ |_\\_ \_ _/ | _\\_ \_ _/ // _//_____ _/ / _/ | \ | / / \ | / / / \ \_ \_ / \______\ \ |___\_____| / \ ___\_____| / /___\_____/ / / - ---_ ____\_____|-diP-_ _____\______\-bM--------\________\-----_ __________\- ftp.scene.org - 'elektronik free art' since 11 March 1996 MIRRORS: ftp://ftp.de.scene.org (ftp.dkev.org) in /pub/ ftp://ftp.jp.scene.org (ftp.dti.ad.jp) in /pub/scene/ ftp://ftp.no.scene.org (ftp.gathering.org) in /scene.org/ ftp://ftp.pl.scene.org (sunsite.icm.edu.pl) in /pub/demos/ http://http.fr.scene.org (sceneorg.viale.net) in / http://http.pl.scene.org (sunsite.icm.edu.pl) in /pub/demos/ http://www.inercia.org (inercia.dcc.online.pt) in /scene.org/ PLATINUM SPONSORS: Geizhals (geizhals.at/eu/?scene.org) Guerilla Games (www.guerrilla-games.com) Pixar Animation Studios (www.pixar.com) Rotterdam University (www.hogeschool-rotterdam.nl) Starbreeze Studios (www.starbreeze.com/scene.jsp) Viprinet (www.viprinet.com) GOLD SPONSORS: Assembly Organizing (www.assembly.org) Mindcandy (www.mindcandydvd.com) Orange Juice (www.ojuice.net) Slengpung (www.slengpung.com) The Gathering (www.gathering.org) SILVER SPONSORS: Breakpoint (breakpoint.untergrund.net) DemoGL (sourceforge.net/projects/demogl) Firelight Multimedia (www.fmod.org) Gaffer Software (www.gaffer.org) Heaven Fresh (www.heavenfresh.com) NetCologne (www.netcologne.de) Nixxes Software (www.nixxes.com) Tomcat's T-shirt Shop (www.tomcatpolo.hu) Twilight3D (www.twilight3d.com) BRONZE SPONSORS AND INDIVIDUAL DONATORS: Please see: http://www.scene.org/sponsors.php HOW CAN I HELP? * You can help by donating money to scene.org. All money will go into upgrading the archive, and will allow us to improve our services to you and the rest of the scene. [http://www.scene.org/donate.php] * We are also looking for corporate sponsors. The return on a sponsorship involves advertising the company on the archive. This is an ideal method for a company to reach a global potential customer base of young, talented and motivated people in the computer and design business. [http://www.scene.org/sponsorprogram.php] * Thirdly, we are looking for mirrors for our archive. Mirrors help us with lowering the demand on our main server and improve the availability of the archive around the world. For more information, refer to the website or contact us at staff@scene.org. With regards, Jeffry Sleddens (Redhound)